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The Blight
K21 · portrait
Killer
Talbot Grimes

The Blight

A brilliant alchemist who experimented on himself with spores until he mutated; now he rushes forward, unable to stop.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
DistressingDesasosiego
"Your horrifying emanation strikes at a supernaturally long distance." You benefit from the following permanent effect:
  • Increases your Terror Radius by 20/25/30 %.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
AgitationAgitación
"You get excited in anticipation of hooking your prey." While carrying a Survivor, Agitation activates:
  • Increases your Carrying speed by 6/12/18 %.
  • Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Scourge Hook: Gift of PainGancho flagelante: Obsequio doloroso
Identical to Scourge Hook: Weeping Wounds. "We will tear your soul apart." — Pinhead
DistressingDesasosiego
"Your horrifying emanation strikes at a supernaturally long distance." You benefit from the following permanent effect:
  • Increases your Terror Radius by 20/25/30 %.
Public matches · variant 1
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Public matches · variant 2
Lethal PursuerAcecho letál
"You have been designed to track down and eliminate targets." At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine

The Blight perks

The 3 perks The Blight teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Dragon’s GripAgarre del dragon
After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds.
While active, the first Survivor interacting with that Generator suffers from the following effects:
  • Causes them to scream and reveal their location for 4 seconds.
  • Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
Hex: Blood FavorMaleficio: Favor de sangre
"A Hex that gains the favour of The Entity when blood is spilt." Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health State by any means, Hex: Blood Favour triggers its effect for 15 seconds:
  • Blocks all upright Pallets within 24/28/32 metres of that Survivor.
    • Blocked Pallets cannot be dropped by any Survivor.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

The Blight add-ons

All 20 add-ons for The Blight, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Compound Thirty-ThreeCompuesto Treinta y Tres
Talbot's penultimate attempt at a serum.
Though it did not facilitate his escape, it did have powerful side effects.
  • Blighted Corruption is capped at 5 Tokens.
  • Increases your Turn rate during a Rush by +11 %.
  • Increases the duration of a Rush by +11 %.
"Time is scarce. Let this be the one..." — Talbot Grimes
Iridescent Blight TagEtiqueta Iridiscente del Deterioro
A glass-like laboratory tag, moulded from The Fog itself.
Either a gift from The Entity or a cruel jest to tag The Blight as he once did to others.
  • Blighted Corruption is capped at 3 Tokens.
  • Increases your Movement speed during a Rush by +10 %.
  • Increases your maximum Look angle during a Rush by +20 °.
"Progress requires drastic change." — Talbot Grimes

Very rare4

Alchemist’s RingAnillo del Alquimista
A ring given to chemists graduating from the London School of Medicine.
It is a reminder of unrestrained ambition.
  • Extends the Rush duration by +20 % for each consecutive Lethal Rush.
"The student is accused of grave-robbing with the intent of unsanctioned scientific testing." — Faculty Reprimand of Talbot Grimes, 1838
Soul ChemicalQuímico del Alma
A chemical squeezed from the pineal gland of a recently deceased Survivor.
  • Increases the initial Movement speed of a Rush by +5 %.
"...suspected to cause atypical alterations in neural rhythmic activity." — Unlabelled Mystery School Text
Summoning StonePiedra de Invocación
Talbot used this stone to carve what he believed was his research into the Opium Den's walls.
  • Increases the initial duration of a Rush by +0.5 seconds.
"Death is only the beginning."
Vigo's JournalDiario de Vigo
The journal of a man who claimed to have returned from The Void.
The knowledge within has practical applications.
  • Grants the Undetectable Status Effect during a Rush.
"In a wasteland of forgotten dreams and endless routine, the man with a way out is God." — Talbot Grimes

Rare5

Adrenaline VialVial de Adrenalina
A hormone removed from an unwilling subject's adrenal gland.
Though it provides a jolt of energy, it can fatigue its user.
  • Increases the number of available Power Tokens by +2.
  • Increases your Movement speed during a Rush by +5 %.
  • Increases your maximum Look angle during a Rush by +20 °.
  • Reduces your Turn rate during a Rush by -0.5 °/s.
"Please, don't do this..."
Blighted CrowCuervo Deteriorado
A dead crow that has been grotesquely mutated by Putrid Serum.
  • Increases your Movement speed during a Rush by a stack-able +3 % for each consecutive Lethal Rush.
Compound Twenty-OneCompuesto Veintiuno
A serum that's fatal to humans.
It evokes beneficial qualities in those who are... something more.
  • The Auras of Survivors within 8 metres of a Slam are revealed to you for 3.5 seconds.
Rose TonicTónico de Rosas
A mixture made with dried roses from the exceedingly rare New Moon Bouquet.
  • Increases the duration of the Chain Rush Window by +1 second.
Umbra SaltsSales de la Umbra
Regular sea salt that has momentarily passed through the Spirit World, altering its properties in the process.
  • Increases the Turn rate during a Rush by +15 %.

Uncommon5

Blighted RatRata Deteriorada
A rat that briefly returned to life when injected with Putrid Serum, becoming aggressive and uncontrollable.
  • Increases your Movement speed during a Rush by a stack-able +2 % for each consecutive Lethal Rush.
Canker ThornEspina de Úlcera
A sizeable thorn snipped from a Visceral Canker.
It secretes a mild toxin.
  • Reduces the duration of Fatigue by -0.5 seconds.
Plague BileBilis de la Plaga
A sample of bile from The Plague distilled and treated with a mixture of chemicals.
  • Increases the Turn rate during a Rush by +10 %.
Pustula DustPolvo de Pústula
Dried Pustula Petals ground into a fine dust.
  • Increases the duration of the Chain Rush Window by +0.75 seconds.
Shredded NotesNotas Destrozadas
The remnants of Talbot's notes, they still contain some valuable information within.
  • Reduces the Recharge time per Power Token by -0.33 seconds.

Common4

Chipped MonocleMonóculo Desgastado
A monocle Talbot rarely used despite his eyesight weakening in later years.
  • Unlocks the ability to see the Target location of a Slam.
Compound SevenCompuesto Siete
This early sample failed to achieve desired results, but demonstrated surprising effects regardless.
  • Causes you to automatically face the nearest Survivor within 16 metres of your location after a Slam.
FoxgloveDedalera
A poisonous plant that sparked Talbot's interest in chemistry.
It rekindles deeply buried memories.
  • Reduces the duration of Fatigue by -0.25 seconds.
Placebo TabletTableta de Placebo
A pill that is utterly ineffective... or is it?
  • Reduces your Movement speed during a Rush by -15 %.
  • Grants +100 % bonus Bloodpoints for Rush Score Events.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
So they can't dodge you in the open, don't swing from far away: get right on top of the survivor during the rush and, once there, swing towards the side they dodge to (your range is generous).
Turn with two flicks, not one: to turn right, flick right mid-rush and flick again as you swing, to tighten the turn far more.
Choose carefully when and where to use M2: on maps with lots of obstacles it's often not worth navigating with the power; go M1.
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