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The Dark Lord
K37 · portrait
Killer
Dracula

The Dark Lord

The vampire count and lord of the night, shifting between human form, wolf beast and a cloud of bats.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Hex: Wretched FateMaleficio: Destino miserable
You see your victim from afar and resolve to prolong their suffering. After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
  • Reduces their Repair speed by 27/30/33 %.
  • The Aura of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Scourge Hook: Gift of PainGancho flagelante: Obsequio doloroso
Identical to Scourge Hook: Weeping Wounds. "We will tear your soul apart." — Pinhead
Public matches · variant 1
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Public matches · variant 2
Remember MeRecúerdame
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
None Are FreeNadie se libra
"You know better than anyone that the light at the end of the tunnel is only an illusion." Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all Generators are completed, None Are Free calls upon The Entity to trigger the following effect:
  • Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.
"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
No Way OutSin escapatoria
"You are not going to let just anyone into the VIP room." Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the Exit Gates are powered, No Way Out activates:
  • Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.
Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect:
  • Blocks both Exit Gate Switches for 12 seconds.
    • This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak
TerminusTerminal
"You are a brilliant tactician who prepares for every eventuality." Once the Exit Gates are powered, Terminus activates:
  • Causes all injured, dying, or hooked Survivors to suffer from the Broken Status Effect.
    • This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.

The Dark Lord perks

The 3 perks The Dark Lord teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Hex: Wretched FateMaleficio: Destino miserable
You see your victim from afar and resolve to prolong their suffering. After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
  • Reduces their Repair speed by 27/30/33 %.
  • The Aura of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Human GreedCodícia humana
One can always rely on the avarice of the living and use it to one's advantage. Grants the ability to kick opened Chests and close them.
  • The Auras of unopened Chests are revealed to you at all times.
  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests. "Come running, one and all, and see what fortune awaits you." — Dracula

The Dark Lord add-ons

All 20 add-ons for The Dark Lord, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Alucard’s ShieldEscudo de Alucard
"A family heirloom that blocks its bearer's enemies at every turn." Whenever an Exit Gate is opened, Alucard's Shield triggers its effect:
  • Causes the area inside the Exit Gate to continuously spawn Pillars of Flame.
"Oh, but this world invited me. Your own kind called me forth with praise and tribute." — Dracula
Iridescent Ring of VladAnillo de Vlad Iridiscente
"A unique relic belonging to Dracula. It is said none can approach the Dark Lord without it." Modifies the Hellfire attack with the following effect:
  • Causes the Pillars of Flame to home-in on nearby Survivors.
"Enough talk... have at you!" — Dracula

Very rare4

Cube of ZoeCubo de Zoe
"A strange box whose presence creates something from nothing." Whenever a Generator is completed, Cube of Zoe triggers its effect for 10 seconds:
  • Causes the immediate area around The Dark Lord to continuously spawn Pillars of Flame.
Lapis LazuliLapislázuli
"A stone said to bring luck to its holders, or take it from their enemies." After teleporting to a Window, Lapis Lazuli triggers its effect:
  • Calls upon The Entity to block it to all Survivors for 8 seconds.
Medusa’s HairCabello de Medusa
"A snakelike memento from one of Dracula's most ancient and fearsome minions." Causes all Survivors within 8 metres of your Teleport destination to suffer from the following effect:
  • Inflicts a -8 % Hindered Status Effect for 4 seconds.
Warg’s FangColmillo de Warg
"A mighty tool of destruction taken from one of Dracula's most dangerous allies." While in Wolf Form , whenever the Pounce attack becomes available, you benefit from the following effect:
  • The Auras of all Survivors whose Scent Orbs you have collected are revealed to you for 5 seconds.

Rare5

Force of EchoFuerza de Eco
"An artifact that grants bats even greater senses in the dark." Modifies the Scent Orbs with the following effect:
  • Increases their Spawn rate by +10 %.
Killer DollMuñeca Asesina
"One of Dracula's minions, and a reminder that all are his playthings." Modifies the Pounce attack with the following effect:
  • Increases the Cool-down bonus from collecting Scent Orbs by +30 %.
Pocket WatchReloj de Bolsillo
A tool that bends the rules of time itself.
Whenever you break Pallets or Breakable Walls, instantly recharge Teleport.
SunglassesGafas de Sol
"They protect against bright lights, in addition to looking cool." Modifies the Hellfire attack with the following effects:
  • Increases the number of Pillars of Flame by 1.
  • Increases its Charge time by +25 %.
Sylph FeatherPluma de Sílfide
"An enchanted feather that grants its holder great agility." Whenever you break a Pallet, Sylph Feather gains +1 Token, up to a maximum of 5 Tokens:
  • Reduces the Cool-down duration of the Hellfire attack by a stack-able -5 % per Token, up to a limit of -25 %.

Uncommon5

Blood-Filled GobletCáliz de Sangre
"The blood of his victims sustains him and makes him an even greater hunter." Modifies the Scent Orbs with the following effect:
  • Extends their Lifetime by +60 %.
Magical TicketBillete Mágico
"A strange artifact once used to transport across Dracula's castle." Modifies the Teleport ability with the following effect:
  • Increases the Teleporation speed by +10 %.
Moonstone NecklaceCollar de Piedra Lunar
"A simple necklace by day, but its power comes to life in the dark." Modifies the Vampire Form and the Wolf Form with the following effect:
  • Reduces the Terror Radius by -8 metres.
White Wolf MedallionMedallón de Lobo Blanco
"A trinket once used to call a great spirit guide." Modifies Wolf Form with the following effect:
  • Increases its Killer Instinct duration by +1 second.
Winged BootsBotas Aladas
"Long used by their wearers to move quickly." Modifies the Teleport ability with the following effect:
  • Increases its Teleportation range by +20 %.

Common4

Cerberus TalonGarra del Cancerbero
"A sharp memento from one of Dracula's most terrifying guards." Modifies the Scent Orbs with the following effect:
  • Increases their Aura-Reveal distance by +100 %.
Clock Tower GearEquipo de la Torre del Reloj
"A piece of the great clock tower, a reminder of the inevitability of time itself." Modifies the Shapeshift ability with the following effect:
  • Reduces its Cool-down time by -5 %.
Ruby CircletDiadema Rubí
"An enchanted headpiece that brings even the mightiest of flames to heel." Modifies the Hellfire attack with the following effect:
  • Reduces its Cool-down duration by -5 %.
Traveler’s HatSombrero de Viajero
"A wide-brimmed hat that once belonged to a well-travelled man." Modifies the Shapeshift ability with the following effect:
  • Reduces the Transition time between Forms by -5 %.

Descriptions from the game itself and from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Don't walk around in vampire form: swap forms constantly. Scout with the bat (mobility) or the wolf (it leaves survivor scent orbs).
Don't use vampire form except to throw fire: the wolf is better (two dashes to injure from range, it drops orbs, refreshes the dash and sprints at 4.8 m/s for a second).
At mid range use the wolf (they leave orbs for you and you hit with the dash); if they gain a lot of distance, switch to the bat to close it.
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