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The Deathslinger
K19 · portrait
Killer
Caleb Quinn

The Deathslinger

An engineer swindled by his partners, he forged a harpoon rifle to drag everyone who wronged him back to face him.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
Dead Man’s SwitchInterruptor del hombre muerto
After hooking a Survivor, Dead Man's Switch triggers its effect:
  • Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds.
    • The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
GearheadOido por la maquinaria
"You have got an ear for well-oiled gears." After a Survivor loses a Health State, Gearhead activates for 30 seconds:
  • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Hex: No One Escapes DeathMaleficio: Nadie escapa de la muerte
"A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
  • Grants a 2/3/4 % Haste Status Effect.
  • Causes all Survivors to suffer from the Exposed Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Public matches · variant 1
DissolutionDisolución
"Everything turns to dust. It is as inescapable as the coming of the night." After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Hex: Nothing But MiseryMaleficio: Solo hay miseria
After you damage Survivors with a basic-attack 8 times, a Dull Totem ignites.
Whenever you damage a Survivor with a basic-attack, they gain 5% Hindered for 10/12.5/15s.
Knock OutNoquéo
"The trauma caused by your brutal attacks makes crying for help painfully difficult." Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect:
  • Causes them to suffer from a -5 % Hindered Status Effect for 3/4/5 seconds.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Public matches · variant 2
UnboundSeparación
"Pain lingers in the air, an alluring aroma that excites the impulses." When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
  • Vaulting a Window while Unbound is active grants a +7 % Haste Status Effect for 10 seconds.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Dragon’s GripAgarre del dragon
After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds.
While active, the first Survivor interacting with that Generator suffers from the following effects:
  • Causes them to scream and reveal their location for 4 seconds.
  • Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

The Deathslinger perks

The 3 perks The Deathslinger teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Dead Man’s SwitchInterruptor del hombre muerto
After hooking a Survivor, Dead Man's Switch triggers its effect:
  • Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds.
    • The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
GearheadOido por la maquinaria
"You have got an ear for well-oiled gears." After a Survivor loses a Health State, Gearhead activates for 30 seconds:
  • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
Hex: RetributionMaleficio: Represalia
"A Hex that lashes out upon its destruction.
Those who cross you will be punished."
Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:
  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 20 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

The Deathslinger add-ons

All 20 add-ons for The Deathslinger, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Hellshire IronHierro de Hellshire
The Hellshire Gang's branding iron.
Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
  • Grants the Undetectable Status Effect while a Survivor is speared by The Redeemer.
    • This effect lingers for 10 seconds.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline
Iridescent CoinMoneda Iridiscente
A glass-like coin moulded from The Fog itself.
A payment to the bounty hunter for the services rendered.
  • Survivors suffer from the Exposed Status Effect while speared by The Redeemer, if shot from at least 12 metres away.
"Deals made in desperation are paid for in madness."

Very rare4

Barbed WireAlambre de Púas
Pliable American-made steel lined with sharp barbs.
Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
  • Increases the Mending time of Survivors by +3.5 seconds.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn
Bayshore’s CigarEl Puro de Bayshore
A quality cigar, plucked from the jacket of Caleb's boss while he wailed over the spear lodged in his abdomen.
  • Reduces the Stun duration when Survivors break free from The Redeemer by -0.75 seconds.
"Do not point that thing at me, you slack-jawed imbecile." — Henry Bayshore
Gold Creek WhiskeyWhisky Gold Creek
Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
  • Reduces your Terror Radius by -8 metres during Aim Down Sights.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876
Prison ChainCadena de Prisión
A thick, heavy chain that once held a steel ball and latched to Caleb's ankle.
It has been re-purposed to hook onto a spear.
  • Increases the Break-Free time of Survivors from The Redeemer by +10 %.
"Inmates working beyond the prison yard must be affixed with a steel ball of no less than 18 pounds." — Hellshire Penitentiary Guard Book

Rare5

Bayshore’s Gold ToothDiente de Oro de Bayshore
A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
  • Increases the Reeling speed of The Redeemer by +5 %.
"Know your place, boy. Know you damn place." — Henry Bayshore
Honey Locust ThornsEspinas de Acacia Negra
Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
  • Speared Survivors breaking free from the The Redeemer suffer from the Mangled Status Effect for 70 seconds.
Tin Oil CanLata de Aceite
A can holding a small amount of oil to reduce friction in machinery.
Early models of the Speargun were notorious for jamming, and oil had to be readily available.
  • Reduces the Cool-down time of missed shots with The Redeemer by -0.5 seconds.
Wanted PosterCartel de "Se Busca"
The bullet that ripped through Caleb's jaw during a frenzy shootout.
It brings back burning desire for revenge.
  • Increases your Movement speed by +3 % during Aim Down Sights.
"You'll be met with a fierce reckoning, swear it on my mum's grave." — Caleb Quinn
Warden’s KeysLlaves del Alcaide
The dull jangle of the keys evokes a furious memory within Caleb.
  • Reduces the Reload time of The Redeemer by -0.35 seconds.

Uncommon5

Chewing TobaccoTabaco para Mascar
A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale.
Stimulates the nervous system.
  • Reduces the Stun duration when Survivors break free from The Redeemer by -0.25 seconds.
Jaw SmasherDestructor de Mandíbulas
The bullet that ripped through Caleb's jaw during a frenzy shootout.
It brings back burning desire for revenge.
  • Increases your Movement speed by +1.5 % during Aim Down Sights.
"You called death to your door the instant you done me wrong." — Caleb Quinn
Marshal's BadgeInsignia de Alguacil
A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
  • Reduces your Terror Radius by -4 metres during Aim Down Sights.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn
Poison Oak LeavesHojas de Roble Venenoso
An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
  • Increases the Mending time of Survivors by +1.5 seconds.
Rusted SpikeClavo Oxidado
A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity.
The dull tip prevents it from cleanly piercing its target.
  • Speared Survivors hit with the The Redeemer suffer from the Mangled Status Effect for 60 seconds.

Common4

Modified Ammo BeltCinturón de Municiones Modificado
An old ammo belt Caleb altered for his specialised weaponry.
Still holds the fine red dirt of the Arizona Territory desert.
  • Reduces the Reload time of The Redeemer by -0.25 seconds.
Rickety ChainCadena Deteriorada
Weak steel links first used on Caleb's prototype Speargun.
Despite the chain's failings, it holds sentimental value.
  • Grants +50 % bonus Bloodpoints for Speared Score Events.
  • Increases the Break-Free speed of Survivors from The Redeemer by +33 %.
Snake OilAceite de Serpiente
A tincture of oils and extracts purchased from a travelling salesman.
Purported to cure all that ails you.
  • Increases the Reeling speed of The Redeemer by +2.5 %.
Spit Polish RagTrapo para Pulir con Saliva
A grimy piece of burlap.
Spit and elbow grease was enough to wipe down the Speargun in the heat of a shootout.
  • Reduces the Cool-down time of missed shots with The Redeemer by -0.25 seconds.

Descriptions from the game itself and from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
After you spear someone, walk backwards so the survivor is reeled in faster and doesn't get stuck on crates or rocks; you injure them sooner.
Bait the shot: aim then lower the gun; the survivor tries to dodge, you gain distance and end up hitting with an M1 or a point-blank shot.
Against a corner or a strong area, keep aiming at the corner and be patient: close in until you can either take the shot or finish with an M1.
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