The Doctor
A psychiatrist who used electrotherapy and torture to tear secrets out of his patients' shattered minds.
Builds updated on .
How to use these builds
Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.
Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.
Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.
Perks in each build
These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.
Public matches
Corrupt InterventionIntervención corrupta
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Rapid BrutalityVrutalidad veloz
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
- The Auras of these Scourge Hooks are highlighted in white.
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Turn Back the ClockRetrasa el reloj
Tournaments
Corrupt InterventionIntervención corrupta
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Forced PenanceImposición de penmitencia
- Inflicts the Broken Status Effect for 60/70/80 seconds.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
- The Auras of these Scourge Hooks are highlighted in white.
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Pop Goes the WeaselPim pam pum
While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
New players
OverchargeSobrecarga
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
Sloppy ButcherCarnicero chapuzero
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.
Brutal StrengthFuerza brutal
- Increases the Action speed by 10/15/20 %.
Hex: No One Escapes DeathMaleficio: Nadie escapa de la muerte
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping." Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
- Grants a 2/3/4 % Haste Status Effect.
- Causes all Survivors to suffer from the Exposed Status Effect.
- The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
- This range gradually expands to 24 metres over the course of 30 seconds.
Public matches · variant 1
Unnerving PresencePresencia perturbadora
- Increases the chances of triggering a Skill Check by +10 %.
- Reduces the Success zone of those Skill Checks by 40/50/60 %.
ThanatophobiaTanatofobia
While active, all Survivors suffer from the following primary effect:
- Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
- Increases the penalty by an additional +12 % to a total of 16/18/20 %.
CoulrophobiaCoulrofobia
- Reduces all Healing speeds by 20/25/30 %.
- Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.
DistressingDesasosiego
- Increases your Terror Radius by 20/25/30 %.
Public matches · variant 2
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
- The Auras of these Scourge Hooks are highlighted in white.
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Merciless StormTorrmenta vil
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Knock OutNoquéo
- Causes them to suffer from a -5 % Hindered Status Effect for 3/4/5 seconds.
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
- The Auras of Scourge Hooks are highlighted to you in white.
- Accelerates their Sacrifice Process by 10/15/20 %.
The Doctor perks
The 3 perks The Doctor teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.
Monitor & AbuseMonitoricación y abuso
- Increases your Terror Radius by 5/10/15 %.
- Reduces your Terror Radius by 15/20/25 %.
OverchargeSobrecarga
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
Overwhelming PresencePresencia abrumadora
- Inflicts the Exhausted Status Effect for 15 seconds.
- The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.
The Doctor add-ons
All 20 add-ons for The Doctor, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.
Ultra rare2
Iridescent KingRey Iridiscente
The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
- Survivors intermittently hear a distant Illusionary Terror Radius.
- During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- Madness II: This effect lingers for 6 seconds after the Chase ends.
- Madness III: This effect is constant, regardless of whether the Survivors are being chased or not.
- Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
- New Illusionary Pallets are generated every 20 seconds.
- Increases the duration of Illusionary Doctors by +6 seconds.
Iridescent QueenReina Iridiscente
It cannot be touched without receiving a considerable jolt of electricity. Survivors struck by either the Shock Therapy Attack or a Static Blast acquire a lingering Static Charge, unless they are within 4 metres of another Survivor:
- The Static Charge remains with the Survivor until it is discharged.
- Charged Survivors who come within 4 metres of another Survivor trigger an automatic Shock Therapy Attack, shocking both Survivors and automatically discharging any remaining Static Charges.
Very rare4
"Calm" - Carter's Notes"Calma" - Notas de Carter
Uses a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
- Increases your Terror Radius by +8 metres while Static Blast is ready to be used.
- Reduces your Terror Radius by -8 metres while Static Blast is on cool-down.
- Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
- Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Discipline" - Carter's Notes"Disciplina" - Notas de Carter
The intolerably high voltage leaves the patient in a severe state of paranoia.
- Reduces the Detonation delay of the Shock Therapy Attack by -0.1 seconds.
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
"Order" - Carter's Notes"Orden" - Notas de Carter
The long, constant stimulus leaves the patient in a state of severe confusion.
- Reduces the Cool-down duration of Static Blast by -3 seconds.
- Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
- New Illusionary Pallets are generated every 20 seconds.
"Restraint" - Carter's Notes"Restricción" - Notas de Carter
Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause severe cases of hallucinations in the patient.
- The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 3 seconds.
- Increases the duration of Illusionary Doctors by +6 seconds.
Rare5
"Discipline" - Class III"Disciplina" - Clase III
Can cause a state of serious paranoia in the patient.
- Reduces the Detonation delay of the Shock Therapy Attack by -0.08 seconds.
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
"Restraint" - Class III"Restricción" - Clase III
Uses a high stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause serious cases of hallucinations in the patient.
- The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 2 seconds.
- Increases the duration of Illusionary Doctors by +6 seconds.
High Stimulus ElectrodeElectrodo de Alto Estímulo
- Extends the Area of Effect of the Shock Therapy Attack by +4 metres.
Interview TapeCinta de Entrevista
Opens The Doctor's mind to alternate treatment methods.
- Reshapes the Area of Effect of the Shock Therapy Attack from a cone into a narrow beam that is 2 metres wide and 24 metres long.
Scrapped TapeCinta Desechada
Opens The Doctor's mind to alternate treatment methods.
- Reshapes the Area of Effect of the Shock Therapy Attack from a cone into a hollow ring which is placed 8 metres in front of The Doctor.
- The ring has a radius of 4 metres a thickness of 1 metre.
Uncommon5
"Calm" - Class II"Calma" - Clase II
With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
- Increases your Terror Radius by +6 metres while Static Blast is ready to be used.
- Reduces your Terror Radius by -6 metres while Static Blast is on cool-down.
- Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
- Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Discipline" - Class II"Disciplina" - Clase II
Can cause a state of moderate paranoia in the patient.
- Reduces the Detonation delay of the Shock Therapy Attack by -0.06 seconds.
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
"Order" - Class II"Orden" - Clase II
Can cause a state of moderate confusion in the patient.
- Reduces the Cool-down duration of Static Blast by -2.5 seconds.
- Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
- New Illusionary Pallets are generated every 20 seconds.
"Restraint" - Class II"Restricción" - Clase II
Uses a wavelength that links the patient's and The Doctor's minds.
This procedure is known to cause mild cases of hallucination in the patient.
- The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 1 second.
- Increases the duration of Illusionary Doctors by +6 seconds.
Polished ElectrodeElectrodo Pulido
- Extends the Area of Effect of the Shock Therapy Attack by +3 metres.
Common4
"Calm" - Class I"Calma" - Clase I
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
- Increases your Terror Radius by +4 metres while Static Blast is ready to be used.
- Reduces your Terror Radius by -4 metres while Static Blast is on cool-down.
- Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
- Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Order" - Class I"Orden" - Clase I
Can cause a state of mild confusion in the patient.
- Reduces the Cool-down duration of Static Blast by -2 seconds.
- Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
- New Illusionary Pallets are generated every 20 seconds.
Maple KnightCaballo de Arce
This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
- Grants the ability to see the Area of Effect of the Shock Therapy Attack.
Moldy ElectrodeElectrodo Mohoso
- Extends the Area of Effect of the Shock Therapy Attack by +2 metres.
Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.