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The Doctor
K07 · portrait
Killer
Herman Carter

The Doctor

A psychiatrist who used electrotherapy and torture to tear secrets out of his patients' shattered minds.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Rapid BrutalityVrutalidad veloz
You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Forced PenanceImposición de penmitencia
"Those who stand in the way of duty will suffer harsh judgement." Whenever a Survivor triggers a Protection Hit, they suffer from the following effect:
  • Inflicts the Broken Status Effect for 60/70/80 seconds.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
New players
OverchargeSobrecarga
"You are fuelled by your hate for progress." Performing the Damage Generator action on a Generator applies Overcharge:
  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Brutal StrengthFuerza brutal
"Your great strength allows you to shred through your prey's defences." While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
  • Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
Hex: No One Escapes DeathMaleficio: Nadie escapa de la muerte
"A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
  • Grants a 2/3/4 % Haste Status Effect.
  • Causes all Survivors to suffer from the Exposed Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Public matches · variant 1
Unnerving PresencePresencia perturbadora
"Your presence alone instils great fear." While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:
  • Increases the chances of triggering a Skill Check by +10 %.
  • Reduces the Success zone of those Skill Checks by 40/50/60 %.
"Its presence befalls us."
ThanatophobiaTanatofobia
"Their courage fades in the face of their undeniable mortality." Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:
  • Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
  • Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."
CoulrophobiaCoulrofobia
"Even those without a fear of clowns know to be terrified of you." Survivors inside your Terror Radius suffer from the following effects:
  • Reduces all Healing speeds by 20/25/30 %.
  • Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.
DistressingDesasosiego
"Your horrifying emanation strikes at a supernaturally long distance." You benefit from the following permanent effect:
  • Increases your Terror Radius by 20/25/30 %.
Public matches · variant 2
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Merciless StormTorrmenta vil
"Your horrible trauma is felt by everyone." Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.
Knock OutNoquéo
"The trauma caused by your brutal attacks makes crying for help painfully difficult." Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect:
  • Causes them to suffer from a -5 % Hindered Status Effect for 3/4/5 seconds.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

The Doctor perks

The 3 perks The Doctor teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Monitor & AbuseMonitoricación y abuso
"Meticulous in your approach, terrifying in your application." While actively chasing a Survivor, Monitor & Abuse applies its primary effect:
  • Increases your Terror Radius by 5/10/15 %.
While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
  • Reduces your Terror Radius by 15/20/25 %.
"It's time for your treatment!" — Herman Carter, The Doctor
OverchargeSobrecarga
"You are fuelled by your hate for progress." Performing the Damage Generator action on a Generator applies Overcharge:
  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Overwhelming PresencePresencia abrumadora
"Just knowing you are near is enough to disturb your victims." Whenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:
  • Inflicts the Exhausted Status Effect for 15 seconds.
Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
  • The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.
Overwhelming Presence has a cool-down of 25 seconds. "Shit!! I dropped the gauze!"

The Doctor add-ons

All 20 add-ons for The Doctor, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Iridescent KingRey Iridiscente
A glass-like king chess piece moulded from The Fog itself.
The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
  • Survivors intermittently hear a distant Illusionary Terror Radius.
  • During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
    • Madness II: This effect lingers for 6 seconds after the Chase ends.
    • Madness III: This effect is constant, regardless of whether the Survivors are being chased or not.
  • Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
    • New Illusionary Pallets are generated every 20 seconds.
  • Increases the duration of Illusionary Doctors by +6 seconds.
You share into your patients' Madness and can see the Illusionary Doctors, Red Stain, and Pallets. "Gazing into the iridescent glass is plunging one's self into madness." — Herman Carter
Iridescent QueenReina Iridiscente
A glass-like queen chess piece moulded from The Fog itself.
It cannot be touched without receiving a considerable jolt of electricity. Survivors struck by either the Shock Therapy Attack or a Static Blast acquire a lingering Static Charge, unless they are within 4 metres of another Survivor:
  • The Static Charge remains with the Survivor until it is discharged.
  • Charged Survivors who come within 4 metres of another Survivor trigger an automatic Shock Therapy Attack, shocking both Survivors and automatically discharging any remaining Static Charges.
"Once we have established an effective method of treatment, we can focus on its efficient means of delivery." — Herman Carter

Very rare4

"Calm" - Carter's Notes"Calma" - Notas de Carter
An experimental version of the ECT procedure annotated by Doctor Herman Carter himself.
Uses a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
  • Increases your Terror Radius by +8 metres while Static Blast is ready to be used.
  • Reduces your Terror Radius by -8 metres while Static Blast is on cool-down.
Survivors affected by Madness suffer from the Affliction of Calm:
  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter
"Discipline" - Carter's Notes"Disciplina" - Notas de Carter
Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself.
The intolerably high voltage leaves the patient in a severe state of paranoia.
  • Reduces the Detonation delay of the Shock Therapy Attack by -0.1 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
    • This effect lingers for 6 seconds after the Chase ends.
  • Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain. "To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter
"Order" - Carter's Notes"Orden" - Notas de Carter
An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself.
The long, constant stimulus leaves the patient in a state of severe confusion.
  • Reduces the Cool-down duration of Static Blast by -3 seconds.
Survivors affected by Madness suffer from the Affliction of Order:
  • Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
    • New Illusionary Pallets are generated every 20 seconds.
You share into your patients' Madness and can see the Illusionary Pallets. "The stimulus must be kept active at a convulsive level." — Herman Carter
"Restraint" - Carter's Notes"Restricción" - Notas de Carter
An experimental ECT procedure developed within The Fog, crudely annotated.
Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause severe cases of hallucinations in the patient.
  • The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 3 seconds.
Survivors affected by Madness suffer from the Affliction of Restraint:
  • Increases the duration of Illusionary Doctors by +6 seconds.
You share into your patients' Madness and can see the Illusionary Doctors. "I CAN SEE THEIR DISGUSTING ILLNESSES." — unsighned Notes, likely Herman Carter

Rare5

"Discipline" - Class III"Disciplina" - Clase III
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage.
Can cause a state of serious paranoia in the patient.
  • Reduces the Detonation delay of the Shock Therapy Attack by -0.08 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
    • This effect lingers for 6 seconds after the Chase ends.
  • Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain. "Respect of our patients is at the core of our principles." — Léry's Memorial Institute
"Restraint" - Class III"Restricción" - Clase III
An experimental ECT procedure developed within The Fog.
Uses a high stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause serious cases of hallucinations in the patient.
  • The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 2 seconds.
Survivors affected by Madness suffer from the Affliction of Restraint:
  • Increases the duration of Illusionary Doctors by +6 seconds.
You share into your patients' Madness and can see the Illusionary Doctors.
High Stimulus ElectrodeElectrodo de Alto Estímulo
An experimental electrode that can withstand very high charges for a longer period of time.
  • Extends the Area of Effect of the Shock Therapy Attack by +4 metres.
Interview TapeCinta de Entrevista
A compact cassette from Project Awakening containing an unedited interview of a victim.
Opens The Doctor's mind to alternate treatment methods.
  • Reshapes the Area of Effect of the Shock Therapy Attack from a cone into a narrow beam that is 2 metres wide and 24 metres long.
Scrapped TapeCinta Desechada
A compact cassette from Project Awakening containing mostly white noise.
Opens The Doctor's mind to alternate treatment methods.
  • Reshapes the Area of Effect of the Shock Therapy Attack from a cone into a hollow ring which is placed 8 metres in front of The Doctor.
    • The ring has a radius of 4 metres a thickness of 1 metre.

Uncommon5

"Calm" - Class II"Calma" - Clase II
A risky ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
  • Increases your Terror Radius by +6 metres while Static Blast is ready to be used.
  • Reduces your Terror Radius by -6 metres while Static Blast is on cool-down.
Survivors affected by Madness suffer from the Affliction of Calm:
  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Discipline" - Class II"Disciplina" - Clase II
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage.
Can cause a state of moderate paranoia in the patient.
  • Reduces the Detonation delay of the Shock Therapy Attack by -0.06 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
    • This effect lingers for 6 seconds after the Chase ends.
  • Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain. "We re-educate our patients with the greatest care." — Léry's Memorial Institute
"Order" - Class II"Orden" - Clase II
A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of moderate confusion in the patient.
  • Reduces the Cool-down duration of Static Blast by -2.5 seconds.
Survivors affected by Madness suffer from the Affliction of Order:
  • Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
    • New Illusionary Pallets are generated every 20 seconds.
You share into your patients' Madness and can see the Illusionary Pallets. "Side effects are very rare." — Léry's Memorial Institute
"Restraint" - Class II"Restricción" - Clase II
An experimental ECT procedure developed within The Fog.
Uses a wavelength that links the patient's and The Doctor's minds.
This procedure is known to cause mild cases of hallucination in the patient.
  • The Auras of Survivors who have their Madness increased by one Tier are revealed to you for 1 second.
Survivors affected by Madness suffer from the Affliction of Restraint:
  • Increases the duration of Illusionary Doctors by +6 seconds.
You share into your patients' Madness and can see the Illusionary Doctors.
Polished ElectrodeElectrodo Pulido
A like-new standard electrode equipment to conduct electro-convulsive treatments.
  • Extends the Area of Effect of the Shock Therapy Attack by +3 metres.

Common4

"Calm" - Class I"Calma" - Clase I
An ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Increases your Terror Radius by +4 metres while Static Blast is ready to be used.
  • Reduces your Terror Radius by -4 metres while Static Blast is on cool-down.
Survivors affected by Madness suffer from the Affliction of Calm:
  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Order" - Class I"Orden" - Clase I
A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of mild confusion in the patient.
  • Reduces the Cool-down duration of Static Blast by -2 seconds.
Survivors affected by Madness suffer from the Affliction of Order:
  • Broken Pallets are randomly replaced by dropped or upright Illusionary Pallets, which persist until approached by Survivors.
    • New Illusionary Pallets are generated every 20 seconds.
You share into your patients' Madness and can see the Illusionary Pallets.
Maple KnightCaballo de Arce
A white knight chess piece made of maple.
This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
  • Grants the ability to see the Area of Effect of the Shock Therapy Attack.
Moldy ElectrodeElectrodo Mohoso
A mouldy electrode which can nevertheless conduct a weak electrical current.
  • Extends the Area of Effect of the Shock Therapy Attack by +2 metres.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Time your shocks well: they have a detonation delay, so throw them slightly early or the survivor will still get the pallet or vault off.
Use Static Blast to find survivors, especially right after hooking someone to stop fast rescues.
Manage Madness: a survivor pushed to Tier 3 Madness can't perform actions — ideal for denying a pick-up and closing out the game.
Video