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The Judgment
K44 · portrait
Killer
Celestial Echelon

The Judgment

A member of the Celestial Echelon who descends to punish mortal hubris; its pillars of divine light reduced an entire world to a wasteland of ash.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
A Nurse's CallingVocación de enfermera
Unlocks potential in your Aura-reading ability:
  • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Hex: Face the DarknessMaleficio: Enfrentate a la oscuridad
"You make an example of one of your victims, forcing their allies to become awed by your power." If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
  • Causes them to scream.
  • Their Auras are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: RetributionMaleficio: Represalia
"A Hex that lashes out upon its destruction.
Those who cross you will be punished."
Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:
  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 20 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
New players
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
Celestial WitnessTestigo Celestial
Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession. "And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
Bitter MurmurMurmullos amargos
Unlocks potential in your Aura-reading ability.
Whenever a Generator is completed, Bitter Murmur triggers its primary effect:
  • The Auras of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.
Public matches · variant 1
OverchargeSobrecarga
"You are fuelled by your hate for progress." Performing the Damage Generator action on a Generator applies Overcharge:
  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Call of BrineSalmerra
"Your psychic abilities influence technology in devastating ways." After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds:
  • Increases its Regression speed to 130/140/150 % of the default value.
  • Highlights its Aura to you in yellow.
  • Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
OppressionOpresión
"Life has been difficult for you, so you will make it difficult for others." Performing the Damage Generator action on a Generator triggers the following effects:
  • Randomly selects up to 4 additional Generators that will also start regressing.
    • Triggers a difficult Skill Check for all Survivors currently repairing them.
Oppression has a cool-down of 45/40/35 seconds. "Damn them as they would damn us." — Charlotte Deshayes
Public matches · variant 2
WhispersMurmullos
"You have a rudimentary understanding of The Entity's voice." Whenever any Survivor is within 48/40/32 metres of your location, Whispers triggers its effect:
  • Causes you to hear the sporadic whispers of The Entity, indicating a Survivor's presence.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
Machine LearningAprendizaje de máquina
"Free from your shackles, you are born anew and prepared to eliminate your creators." After performing the Damage Generator action, Machine Learning activates:
  • Causes that Generator to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.
  • The Aura of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:
  • Undetectable Status Effect
  • +8 % Haste Status Effect
Machine Learning deactivates after use. "YOU WILL HOLD NO DOMINION OVER ME." — HUX-A7-13
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

The Judgment perks

The 3 perks The Judgment teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Celestial WitnessTestigo Celestial
Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession. "And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)
Hex: Under Your ThumbMaleficio: Bajo el Yugo
When a Survivor gains a Hook State, Hex: Under Your Thumb activates on a random Dull Totem:
  • Running Survivors cannot gain more than 25/20/15 % Haste at once.
  • Whenever a running Survivor within 32 metres gains Haste, the Survivor's location is revealed to you for 4 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "They will run, but Judgment will make the very ground they tread turn to ash and smoke." — (Visions of Gerhardt, ch. 1)
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

The Judgment add-ons

All 20 add-ons for The Judgment, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Mirror of the CreatorsEspejo de los creadores
"And They said unto It, take this mirror, and show them the error of their ways." — (I Barbarians, ch. 6)
  • Cast Divine Light reflects off the first 2 obstructions it would otherwise pass through.
  • When reflecting, it pauses for 0.4 seconds before reflecting again.
Obsidian FeatherPluma de obsidiana
"Some villagers will carve feathers from rocks, hoping that their faith might protect them." — (Visions of Gerhardt, ch. 3)
  • You can no longer cancel nor manually cast the controlled Divine Light and it is automatically cast when it would instead time out.
  • Increases movement speed while controlling Divine Light by +100 %.
  • Decreases the maximum amount of time you can control Divine Light for by -25 %.
  • Increases the recovery time after casting Divine Light by +10 %.
  • Decreases the movement speed while recovering after casting Divine Light by -30 %.

Very rare4

Chains of the HereticCadenas del hereje
"Examples shall be made of the loudest apostates. They shall be dragged through the streets in chains." — (Witness to Koenrad, ch. 41)
  • While Zealous:
    • Cast Divine Light will always be directed towards you.
    • Minimum delay before cast Divine Light deals damage and inflicts Heresy is set to 0.35 seconds.
    • Increases the maximum speed of controlled Divine Light by +100 %.
    • Increases the maximum speed of cast Divine Light by +50 %.
Crown of the DestroyerCorona del destructor
"The Creators saw this and bestowed upon It a crown and said, use this to bring light to the darkness." — (I Barbarians, ch. 6)
  • When a Survivor is rescued from the Exile, for 20 seconds:
    • Your Terror Radius is reduced by -70 %.
    • Your Terror Radius is copied to all Shrines of Judgment.
    • Grants the Undetectable Status Effect.
Eyes of GerhardtOjos de Gerhardt
"He rapturously tore the eyes from his face after seeing such brilliant visions of the future." — (II Barbarians, ch. 60)
  • When a Heretic completes a Generator, opens an Exit Gate or exits a Locker, all Heretics have their aura revealed for 5 seconds.
Improvised DetonatorsDetonadores improvisados
"Like cowards, they strike with bombs in the night, afraid to let the light of day illuminate their blackened souls." — (Witness to Koenrad, ch. 35)
  • If no Survivors are dead, sending a Survivor with the lowest amount of Hook States to the Exile grants +1 Token.
    • Reaching 4 Tokens or more causes the Generator with the highest progress to explode, lose -20 % progress and start regressing.

Rare5

Blindfold of the DevotedVenda de ojos del devoto
"Those who follow Gerhardt's path shall wear blindfolds, to remember the sacrifice he made for his prophecy." — (III On Heresy, ch. 61)
  • Sending a Survivor to the Exile with the lowest amount of Hook States reveals the auras of all other Survivors with the lowest amount of Hook States outside 32 metres for 5 seconds.
Electric TorchAntorcha eléctrica
"The faithful shall go out in great numbers at night, searching for the heretics who hide in the dark." — (Witness to Koenrad, ch. 40)
  • Increases the maximum speed of the controlled Divine Light by +25 %.
  • Increases movement speed while controlling Divine Light by +10 %.
Holy Winged IconIcono alado sagrado
"Clutch it to your chest and pray, lest your heart appear untrue to It." — (II On Heresy, ch. 14)
  • While casting Divine Light, press the Secondary Power button to cast it back towards your location.
  • When cast this way:
    • Minimum delay before it deals damage and inflicts Heresy is set to 0.4 seconds.
    • Increase its maximum speed by +10 %.
    • It only damages Heretics
Order of InquisitionOrden de la Inquisición
"All those who believe in Its glory are deputized to search for heretics. Trust not even your own neighbor." — (Witness to Koenrad, ch. 16)
  • When Divine Light is cast, its radius starts -25 % smaller, but grows +50 % larger over a period of 1 second.
Superheated GlassCristal sobrecalentado
"The planet of Aleide was unrepentant; after their leader was Exiled, Its Divine Light turned the surface to glass." — (II Barbarians, ch. 12)
  • Decreases the duration of Zealous by -20 %.
  • While Zealous, a cast Divine Light breaks all Breakable Walls and Pallets it passes through.
    • Breaking an object this way causes Survivors within 12 metres to scream and gain Heresy.

Uncommon5

Aurora's TelereceptorTelerreceptor de Aurora
"None should stare into the abyss with the wretched devices made by the heretics." — (III On Heresy, ch. 12)
  • Survivors who gain Heresy have their aura revealed for 4 seconds. They also see your aura for 4 seconds.
  • Heretics see your aura for +2 seconds longer.
Confessor's War HornCuerno de guerra del confesor
"The sound of the horn shall strike fear into the hearts of unbelievers and muster the will of the faithful." — (Witness to Koenrad, ch. 33)
  • Survivors who gain Heresy are inflicted Exhausted Status Effect for 10 seconds.
Magnetised ManaclesGrilletes magnetizados
"Those who do not go into hiding will be locked deep underground, far from the guiding light of the stars." — (Visions of Gerhardt, ch. 6)
  • Gain +1 Token when you send a Survivor with the lowest amount of Hook States to the Exile, up to 5 Tokens.
  • For each token, increase the duration of Zealous when activated by +10 %
Mark of the AdherentMarca del adepto
"Wear your faith proudly and permanently. Let it be a reminder to others that It is always present." — (II On Heresy, ch. 1)
  • While not Zealous, Divine Light's radius is +10 % larger.
Undying FlameLlama imperecedera
"The village of Dend was repentant in its last moments, but its remnants still burn to this day as a warning." — (II Barbarians, ch. 4)
  • While Zealous:
    • Increase the duration of the cast Divine Light by +200 %.
    • Decrease the radius of Divine Light by -20 %.
    • Increase Survivor Divine Light aura reading range by +200 %.

Common4

Heretic's MarkMarca del hereje
"Those who stray from the path shall never escape ostracization once they received the mark." — (III On Heresy, ch. 3)
  • When a cast Divine Light passes a Survivor within 1 metre without hitting them, they are revealed by Killer Instinct for 2 seconds.
Koenrad's GauntletGuantelete de Koenrad
"When darkness threatened to swallow his flock, he led them towards the light." — (Witness to Koenrad, ch. 1)
  • Increases the maximum control duration of Divine Light by +25 %.
  • Decreases the maximum speed of controlled Divine Light by -10 %
Prayer KneelerReclinatorio de oración
"Suffer the pain of prayer, for the suffering of unbelievers is far worse." — (II On Heresy, ch. 8)
  • While controlling an obstructed Divine Light:
    • Decrease its maximum speed by -99 %.
Searcher's SkullCráneo del buscador
"The skulls of the heretics shall be cleaned and displayed as a warning to others who might stray from the light." — (Witness to Koenrad, ch. 33)
  • When a Survivor blinds you:
    • The Survivor gains Heresy.
    • If the Survivor is a Heretic, they become blinded themselves for 2.5 seconds.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Coming soon: gameplay tips for this killer.
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