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The Knight
K30 · portrait
Killer
Tarhos Kovács

The Knight

A crusader hardened by war who summons the spectres of his brothers-in-arms to corner his prey.

Builds

The Knight perks

The 3 perks The Knight teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Hex: Face the DarknessMaleficio: Enfrentate a la oscuridad
"You make an example of one of your victims, forcing their allies to become awed by your power." If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
  • Causes them to scream.
  • Their Auras are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
HubrisSoberbia
"You show no mercy, especially to those foolish enough to resist." Whenever a Survivor stuns you by any means, Hubris triggers its effect:
  • Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
Nowhere to HideSin escondite
"The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
  • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács

The Knight add-ons

All 20 add-ons for The Knight, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Iridescent Company BannerEstandarte Iridiscente de la Compañía
Where this banner was raised, those who called themselves 'civilised' ran and hid, because for all their codes and laws, they had nothing resembling actual strength.
  • Causes all Windows on the Patrol Path to be blocked to all Survivors for 25 seconds after summoning a Guard.
  • Causes all Windows vaulted by the Hunted Survivor to be blocked to all other Survivors for the duration of the Hunt.
  • Causes the Exit Gates to be blocked to the Hunted Survivor for the duration of the Hunt.
"They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács
Knight’s ContractContrato del Caballero
The original document contracting Tarhos to Vittorio's employ.
The laws of man could not stand up, though, to natural law.
  • Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time.
"I fear he has left me here to die." — Vittorio Toscano

Very rare4

Blacksmith’s HammerMartillo de Herrero
In their hands, everything was a weapon.
  • Causes Survivors damaged by a Guard during a Hunt to suffer from the Broken Status Effect for 60 seconds.
Flint and SteelAcero y Pedernal
Attacks at night were not uncommon.
Fear was often their greatest ally. Summoning The Carnifex has the following effect:
  • The Auras of all Survivors within 24 metres of unbroken Pallets are revealed to you for 8 seconds.
Healing PoulticeCataplasma Curativa
Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees. Summoning The Assassin has the following effect:
  • The Auras of all Survivors within 8 metres of his Spawn location are revealed to you for 8 seconds.
Jailer's ChimesCampanadas del Carcelero
Many captives met the same grisly end for attempting to escape his clutches.
  • The Auras of Survivors crossing the Patrol Path of The Jailer are revealed to you for 8 seconds.

Rare5

Broken HiltEmpuñadura Rota
A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate.
  • Survivors damaged by a Guard suffer from the Haemorrhage and Mangled Status Effects for 70 seconds.
Grim Iron MaskMáscara de Hierro Lúgubre
No method of torture was too base for Guardia Compagnia.
Pain and humiliation went hand-in-hand.
  • Survivors detected by a Guard during the Patrol Phase suffer from the Blindness Status Effect for 75 seconds.
Ironworker’s TongsPinzas de Forjador
Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon.
  • Causes Survivors to suffer from the Oblivious Status Effect for 60 seconds, if a Guard fails to damage them during a Hunt.
Sharpened MountMonte Afilado
To stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death.
  • Increases the Spawn duration of Standards by +15 %.
Town Watch’s TorchAntorcha del Puesto de Vigilancia del Pueblo
Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope.
  • Grants the Undetectable Status Effect during a Hunt.

Uncommon5

Battleaxe HeadCabeza de Hacha de Batalla
Sander Rault was a tower of a man, terrifying in form and demeanour.
  • Reduces the Cool-down time after summoning The Carnifex by -20 %.
Call To ArmsLlamado a las Armas
"Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived." Modifies the Patrol Path with the following effects:
  • Increases its maximum length by +4 metres.
  • Increases its Drawing speed by +7 %.
Cold Steel ManaclesGrilletes de Acero Frío
Alejandro Santiago apprenticed as an armourer and showed no remorse.
  • Reduces the Cool-down time after summoning The Jailer by -20 %.
Dried HorsemeatCarne de Caballo Seca
Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration.
  • Extends the duration of a Hunt by +4 seconds.
Treated BladeCuchilla Tratada
Durkos Malecek stuck to the shadows, and was an efficient slaughterer.
  • Reduces the Cool-down time after summoning The Assassin by -20 %.

Common4

Gritty LumpBulto Áspero
A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts.
  • Increases the Movement Speed of Guards during the Patrol Phase by +9 %.
Map of the RealmMapa del Reino
These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force.
  • Increases the Vision range of a Guard during the Patrol Phase by +2 metres.
Pillaged MeadHidromiel Saqueada
Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
  • Reduces the duration of the Break or Damage action of a Guard by -10 %.
Tattered TabardTabardo Raído
Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target.
  • Extends the duration of the Patrol Phase by +8 seconds.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Use the Jailer to play a 2v2: send a guard after one survivor while you chase another and pressure both at once.
Use the Assassin to hit from range: at max range it almost always connects, which is decisive when the survivor is boxed in and you come from the other side.
Use guards for information: send one to an area; if you don't hear repairs, cancel it with Ctrl (no cooldown) and you know nobody's there without walking over.
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