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The Knight
K30 · portrait
Killer
Tarhos Kovács

The Knight

A crusader hardened by war who summons the spectres of his brothers-in-arms to corner his prey.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Hex: Hive MindMaleficio: mente colmena
"You found yourself connected to something dark and unknowable... and you embraced it." The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial:
  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
New players
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
HubrisSoberbia
"You show no mercy, especially to those foolish enough to resist." Whenever a Survivor stuns you by any means, Hubris triggers its effect:
  • Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
EnduringResistente
"You are resilient to pain." You benefit from the following effect:
  • Reduces the duration of Pallet Stuns by 40/45/50 %.
    • This effect does not apply when stunned while carrying a Survivor.
"He stops at nothing."
Public matches · variant 1
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Thrilling TremorsTemblores trepidantes
"Your dark designs and shrewd composure rouse The Entity." After picking up a Survivor, Thrilling Tremors triggers its effects:
  • Blocks all Generators not currently being repaired by any Survivors for 16 seconds.
  • The Auras of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 40/35/30 seconds. "The night assists me and it's endless here." — The Ghost Face
MindbreakerQuebrantamente
"Your distressing presence drains and weakens your prey." While repairing a Generator, Survivors suffer from the following effects:
  • Incurs the Blindness and Exhausted Status Effects.
    • Both Status Effects linger for 3/4/5 seconds after ending the interaction.
Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead. "The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Dead Man’s SwitchInterruptor del hombre muerto
After hooking a Survivor, Dead Man's Switch triggers its effect:
  • Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds.
    • The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
Public matches · variant 2
SurveillanceSupervisión
Unlocks potential in your Aura-reading ability: The Auras of damaged Generators are highlighted based on their current state:
  • White Aura: The Generator is currently regressing.
  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
SurgeSacudida
"Your eerie presence charges the air and interferes with technology." Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect:
  • Causes all Generators within 32 metres of your location to instantly explode and start regressing.
  • Instantly regresses all affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

The Knight perks

The 3 perks The Knight teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Hex: Face the DarknessMaleficio: Enfrentate a la oscuridad
"You make an example of one of your victims, forcing their allies to become awed by your power." If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
  • Causes them to scream.
  • Their Auras are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
HubrisSoberbia
"You show no mercy, especially to those foolish enough to resist." Whenever a Survivor stuns you by any means, Hubris triggers its effect:
  • Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
Nowhere to HideSin escondite
"The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
  • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács

The Knight add-ons

All 20 add-ons for The Knight, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Iridescent Company BannerEstandarte Iridiscente de la Compañía
Where this banner was raised, those who called themselves 'civilised' ran and hid, because for all their codes and laws, they had nothing resembling actual strength.
  • Causes all Windows on the Patrol Path to be blocked to all Survivors for 25 seconds after summoning a Guard.
  • Causes all Windows vaulted by the Hunted Survivor to be blocked to all other Survivors for the duration of the Hunt.
  • Causes the Exit Gates to be blocked to the Hunted Survivor for the duration of the Hunt.
"They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács
Knight’s ContractContrato del Caballero
The original document contracting Tarhos to Vittorio's employ.
The laws of man could not stand up, though, to natural law.
  • Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time.
"I fear he has left me here to die." — Vittorio Toscano

Very rare4

Blacksmith’s HammerMartillo de Herrero
In their hands, everything was a weapon.
  • Causes Survivors damaged by a Guard during a Hunt to suffer from the Broken Status Effect for 60 seconds.
Flint and SteelAcero y Pedernal
Attacks at night were not uncommon.
Fear was often their greatest ally. Summoning The Carnifex has the following effect:
  • The Auras of all Survivors within 24 metres of unbroken Pallets are revealed to you for 8 seconds.
Healing PoulticeCataplasma Curativa
Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees. Summoning The Assassin has the following effect:
  • The Auras of all Survivors within 8 metres of his Spawn location are revealed to you for 8 seconds.
Jailer's ChimesCampanadas del Carcelero
Many captives met the same grisly end for attempting to escape his clutches.
  • The Auras of Survivors crossing the Patrol Path of The Jailer are revealed to you for 8 seconds.

Rare5

Broken HiltEmpuñadura Rota
A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate.
  • Survivors damaged by a Guard suffer from the Haemorrhage and Mangled Status Effects for 70 seconds.
Grim Iron MaskMáscara de Hierro Lúgubre
No method of torture was too base for Guardia Compagnia.
Pain and humiliation went hand-in-hand.
  • Survivors detected by a Guard during the Patrol Phase suffer from the Blindness Status Effect for 75 seconds.
Ironworker’s TongsPinzas de Forjador
Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon.
  • Causes Survivors to suffer from the Oblivious Status Effect for 60 seconds, if a Guard fails to damage them during a Hunt.
Sharpened MountMonte Afilado
To stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death.
  • Increases the Spawn duration of Standards by +15 %.
Town Watch’s TorchAntorcha del Puesto de Vigilancia del Pueblo
Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope.
  • Grants the Undetectable Status Effect during a Hunt.

Uncommon5

Battleaxe HeadCabeza de Hacha de Batalla
Sander Rault was a tower of a man, terrifying in form and demeanour.
  • Reduces the Cool-down time after summoning The Carnifex by -20 %.
Call To ArmsLlamado a las Armas
"Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived." Modifies the Patrol Path with the following effects:
  • Increases its maximum length by +4 metres.
  • Increases its Drawing speed by +7 %.
Cold Steel ManaclesGrilletes de Acero Frío
Alejandro Santiago apprenticed as an armourer and showed no remorse.
  • Reduces the Cool-down time after summoning The Jailer by -20 %.
Dried HorsemeatCarne de Caballo Seca
Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration.
  • Extends the duration of a Hunt by +4 seconds.
Treated BladeCuchilla Tratada
Durkos Malecek stuck to the shadows, and was an efficient slaughterer.
  • Reduces the Cool-down time after summoning The Assassin by -20 %.

Common4

Gritty LumpBulto Áspero
A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts.
  • Increases the Movement Speed of Guards during the Patrol Phase by +9 %.
Map of the RealmMapa del Reino
These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force.
  • Increases the Vision range of a Guard during the Patrol Phase by +2 metres.
Pillaged MeadHidromiel Saqueada
Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
  • Reduces the duration of the Break or Damage action of a Guard by -10 %.
Tattered TabardTabardo Raído
Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target.
  • Extends the duration of the Patrol Phase by +8 seconds.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Use the Jailer to play a 2v2: send a guard after one survivor while you chase another and pressure both at once.
Use the Assassin to hit from range: at max range it almost always connects, which is decisive when the survivor is boxed in and you come from the other side.
Use guards for information: send one to an area; if you don't hear repairs, cancel it with Ctrl (no cooldown) and you know nobody's there without walking over.
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