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The Nemesis
K24 · portrait
Killer
Nemesis T-Type

The Nemesis

A bio-organic weapon created by Umbrella to exterminate; it pursues relentlessly and infects with its tentacle and its zombies.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
DiscordanceDiscordanica
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
"Smartasses get killed. We always see to that." — The Legion
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
Lethal PursuerAcecho letál
"You have been designed to track down and eliminate targets." At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Public matches · variant 1
THWACK!¡Plaf!
"Your prey is terrified by your relentless pursuit." Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:
  • Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token. "All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
Forever EntwinedUnidos eternalente
"The greater the struggle, the more difficult the escape." Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %.
"You tried to devour me so you have no room to complain if I eat you, do you?" — Ken Kaneki
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Public matches · variant 2
Hex: Hive MindMaleficio: mente colmena
"You found yourself connected to something dark and unknowable... and you embraced it." The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial:
  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula

The Nemesis perks

The 3 perks The Nemesis teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
HysteriaÍsteria
"You know how to brutalise one member of a team to cause a panic." Whenever you injure a healthy Survivor, Hysteria triggers its effect:
  • Causes all Survivors currently in the Injured State to suffer from the Oblivious Status Effect for 30/35/40 seconds.
    • This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds. "Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Lethal PursuerAcecho letál
"You have been designed to track down and eliminate targets." At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

The Nemesis add-ons

All 20 add-ons for The Nemesis, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Iridescent Umbrella BadgeInsignia de Umbrella Iridiscente
A glass-like badge moulded from The Fog itself.
It represents a corporation that pushed far beyond ethical and humane science.
  • Survivors suffer from the Exposed Status Effect for 60 seconds after using a Vaccine.
"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Doctor Matt Gorkis
Shattered S.T.A.R.S. BadgeInsignia de S.T.A.R.S. Destruida
A symbol of hope for Raccoon City, utterly destroyed.
  • Increases the Movement Speed of Zombies by +1.5 m/s for 60 seconds each time a Generator is completed.
"S.T.A.R.S..." — The Nemesis

Very rare4

Broken Recovery CoinMoneda de Recuperación Rota
A coin depicting a bird framed by a laurel wreath.
It is broken in half.
  • Reduces the number of Supply Cases in the environment by -1.
"This is not how I imagined my first day." — Leon Scott Kennedy
Depleted Ink RibbonCinta de Tinta Vacía
Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Reduces the Respawn time of disintegrated Zombies by -5 seconds.
  • Increases the Movement speed of Zombies by +0.5 m/s.
  • Once the Exit Gates are powered, disintegrated Zombies respawn in the Exit area.
"Look, just so you know... this is the last fucking time." — Jill Valentine
Jill’s SandwichSándwich de Jill
It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious aroma that cannot be missed.
  • The Auras of Survivors unlocking a Supply Case are revealed to you for 12 seconds after they succeed.
NE-α ParasiteParásito NE-a
A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
  • Survivors suffer from the Oblivious Status Effect for 60 seconds after becoming Contaminated, or until they cure themselves with a Vaccine.

Rare5

Licker TongueLengua de Licker
A sticky prehensile tongue that easily wraps around anything it touches. Survivors becoming Contaminated suffer from the following effect:
  • Increases the duration of the Hindered Status Effect by +1 second to 3 seconds.
"It's like... a nightmare." — Claire Redfield
Plant 43 VinesLianas de la Planta 43
The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
  • Increases the Opening time of Supply Cases by +4 seconds.
Serotonin InjectorInyector de Serotonina
A hormone that slightly relaxes the user for when stealth is required.
  • Grants the Undetectable Status Effect for 15 seconds, after a Zombie is disintegrated by any means.
T-Virus SampleMuestra del Virus-T
A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +1 point.
Tyrant GoreTyrant Ensangrentado
A damaged sample from a T-002 Tyrant that died in combat.
There are signs of severe burns.
  • Reduces the Respawn time of disintegrated Zombies by -7.5 seconds.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +0.75 points.

Uncommon5

Admin WristbandPulsera de Administrador
An electronic Umbrella wristband for administrators of the facility.
While allowing access to secure areas, it also doubles as a tracking device.
  • Increases the Survivor-Detection range of the Zombies by +4 metres.
  • Increases the Field of View of the Zombies by +17.5 °.
Adrenaline InjectorInyector de Adrenalina
A hormone that heightens senses and prepares the body to fight.
  • Increases the Duration of Killer Instinct after a Survivor uses a Vaccine by +3 seconds.
Marvin’s BloodSangre de Marvin
The contaminated blood of a Raccoon City Police Officer.
  • Increases the Gain to Mutation Rate after hitting Survivors with a Tentacle Strike Attack by +0.5 points.
"All you need to know is that this place will eat you alive if you're not careful." — Marvin Branagh
Mikhail’s EyeOjo de Mikhail
While little was left of Mikhail, his left eyeball survived the blast that killed him.
It remains a tasty treat for zombies.
  • Increases the Movement Speed of Zombies by +0.35 m/s.
Zombie HeartCorazón de Zombie
The heart of an eviscerated zombie.
It is considered hazardous waste as it is certainly teeming with viruses.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +0.75 points.
"Words won't work on this thing." — Leon Scott Kennedy

Common4

Brian’s IntestineIntestino de Brian
The small intestine of Brian Irons, chief of the RPD.
It is an appetising sight for zombies.
  • Increases the Movement Speed of Zombies by +0.25 m/s.
Damaged SyringeJeringa Dañada
Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
  • Increases the Injection time of Vaccines by +5 seconds.
S.T.A.R.S. Field Combat ManualManual de Combate de S.T.A.R.S.
A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
  • The Auras of Zombies are highlighted to you in yellow for 6 seconds when they hit a Survivor.
Visitor WristbandPulseras para Visitantes
An electronic Umbrella wristband for visitors to the facility.
It also doubles as a tracking device.
  • Increases the Survivor-Detection range of the Zombies by +2 metres.
  • Increases the Field of View of the Zombies by +10 °.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Get to Tier 3 as soon as possible: that's where you become a killing machine. Don't lean on M1 early; reach Tier 2 by infecting and swinging the tentacle, and don't be afraid to miss.
To avoid whiffing tentacles up close, aim at the centre of your line of sight with the tentacle out and move with WASD; release the strike in the middle.
Learn to drag the whip: as you release the strike, move with A/D to drag the hitbox and land hits that look impossible.
Video