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The Nightmare
K10 · portrait
Killer
Freddy Krueger

The Nightmare

Burned alive by the town's parents, he came back to stalk his victims where no one is safe: in their dreams.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Rapid BrutalityVrutalidad veloz
You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Help WantedEmpleo disponible
"Try as they might, you know how to stay one step ahead of your guests." After performing the Damage Generator action, Help Wanted activates:
  • Causes that Generator to become a Compromised Generator.
Once the Compromised Generator is completed, you benefit from the following effect for 40/50/60 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25 %.
"You only think you are in control..." — Springtrap
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
Remember MeRecúerdame
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Hex: No One Escapes DeathMaleficio: Nadie escapa de la muerte
"A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
  • Grants a 2/3/4 % Haste Status Effect.
  • Causes all Survivors to suffer from the Exposed Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Public matches · variant 1
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: Hive MindMaleficio: mente colmena
"You found yourself connected to something dark and unknowable... and you embraced it." The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial:
  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Public matches · variant 2
Game AfootVeda abierta
"First you pick your prey, then you pick it apart." Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
  • Causes the Obsession Status to transfer to that Survivor.
While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a +7 % Haste Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine

The Nightmare perks

The 3 perks The Nightmare teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Blood WardenGuardián de sangre
As soon as at least one Exit Gate is opened, Blood Warden activates:
  • The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect:
  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.
"This is my world. And you can't ever leave." — Freddy Krueger
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Remember MeRecúerdame
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

The Nightmare add-ons

All 20 add-ons for The Nightmare, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Black BoxCaja Negra
A black cardboard box filled with photographs.
  • Causes the Exit Gates to be blocked for Asleep Survivors for 15 seconds after they are opened.
    • This effect lingers for 3 seconds after those Survivors wake up.
Red Paint BrushBrocha con Pintura Roja
A large paint brush, wet with crimson paint.
  • The Auras of Survivors trapped in the Dream World are revealed to you, whenever they are farther than 32 metres from your location.
  • Increases the default duration of Microsleep by +50 %.

Very rare4

"Z" BlockBloque "Z"
A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • The Auras of Survivors affected by a Dream Snare or a Dream Pallet are revealed for 3 seconds.
Class PhotoFotografía de Clase
A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • Grants the ability target the Exit Gate Switches with the Dream Projection ability.
  • Causes Survivors opening an Exit Gate to trigger Killer Instinct.
Pill BottleFrasco de Pastillas
An empty pill bottle which once contained a medicine called Zoneral.
  • Reduces the duration of the next instance of Microsleep for Survivors having entered the Dream World by falling asleep by a stack-able -10 %, up to a maximum of -50 %.
Swing ChainsCadenas de Columpio
Rusty, but sturdy chains used to securely attach a swing seat.
  • Blocks all Windows within 16 metres of your location for 6 seconds after using the Dream Projection ability.

Rare5

Blue DressVestido Azul
A little girl's pale blue dress with white lace which's front is ruined by large cuts.
  • Reduces the number of placeable Dream Snares to 1.
  • Causes the Dream Snare to be stationary while placing.
  • Causes the Dream Snare to automatically disappear after 8 seconds.
Jump RopeCuerda
Good for a bit of exercise, or for tying up your target.
Increases duration of Slice & Dice by 8%.
Nancy's MasterpieceObra Maestra de Nancy
A painting of a character, made by Nancy Holbrook at Badham and kept as a treasured memory.
  • Reduces the Cool-down duration of Dream Projection by -10 % whenever a Survivor is struck by a Dream Ability.
Paint ThinnerSolvente de Pintura
A tin of a highly volatile and inflammable material.
  • Causes Survivors dropping a Dream Pallet to trigger Killer Instinct for 6 seconds.
  • Grants the ability to target these Survivors with the Dream Projection ability:
    • Increases the Charge speed of this Dream Projection by +100 %.
Unicorn BlockBloque de Unicornio
A white and red wooden block depicting a prancing Unicorn and the letter "U".
  • Increases the Detonation radius of rupturing Dream Pallets by +0.5 metres.

Uncommon5

Cat BlockBloque de Gato
A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Reduces the Cool-down duration of the Dream Projection ability by -10 %.
Green DressVestido Verde
A little girl's green dress with a silky white ribbon.
  • Increases the time required to perform the Wake Up action by +2 seconds.
Nancy's SketchBoceto de Nancy
A crude and bold sketch made with Fusain, signed by Nancy H.
  • Reduces the duration of Sleep Immunity by -20 %.
Outdoor RopeCuerda para Exteriores
Sturdy outdoor rope, handy to tie up anything.
  • Increases the Travel speed of Dream Snares while placing them by +15 %.
Prototype ClawsPrototipo de Garras
A home-made tool to facilitate bush trimming.
  • Reduces the Charge time of Dream Snares by -10 %.

Common4

Garden RakeRastrillo de Jardín
A small claw rake, a must have tool for any accomplished gardener.
  • Increases the size of the Dream Snare by +10 %.
Kid's DrawingDibujo de Niño
An unattributed drawing clearly crafted by a young child.
  • Increases the amount of Microsleep gained from the Dream Abilities by +10 %.
Sheep BlockBloque de Ovejas
A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
  • Increases the Cool-down time of Alarm Clocks by +10 %.
Wool ShirtCamisa de Lana
A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
  • Reduces the Detonation delay of rupturing Dream Pallets by -10 %.

Descriptions from the game itself and from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Put dream pallets everywhere, constantly: they drive survivors mad and hand you a huge number of hits.
If they're at melee range, throw the dream snare down first: it cuts the speed burst they get after your M1 and you land the second hit far sooner.
Fake the teleport: mid-chase, look at a generator and start teleporting to make the survivor commit, then cancel at the last moment.
Video