← Back to Builds
The Nurse
K04 · portrait
Killer
Sally Smithson

The Nurse

A nurse at a mental asylum who, broken by years of other people's suffering, began "freeing" her patients from their pain.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Hex: Hive MindMaleficio: mente colmena
"You found yourself connected to something dark and unknowable... and you embraced it." The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial:
  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
Lethal PursuerAcecho letál
"You have been designed to track down and eliminate targets." At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
New players
A Nurse's CallingVocación de enfermera
Unlocks potential in your Aura-reading ability:
  • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
ThanatophobiaTanatofobia
"Their courage fades in the face of their undeniable mortality." Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:
  • Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
  • Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."
Spies from the ShadowsEspia de las sombras
"Allows the Crows found in the environment to directly communicate with you." Whenever a Survivor startles a Crow within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:
  • Alerts you with a unique Loud Noise Notification in the shape of a Crow.
Spies from the Shadows has a cool-down of 5 seconds between alerts. "In the shadows they torment, scarring our minds with each scream."
DeerstalkerAzechador de cíervos
Unlocks potential in your Aura-reading ability.
Whenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action:
  • The Aura of that Survivor is revealed to you.
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
  • Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
Public matches · variant 1
Lethal PursuerAcecho letál
"You have been designed to track down and eliminate targets." At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Barbecue & ChiliBarbacoa y chile
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
Public matches · variant 2
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Scourge Hook: Floods of RageGancho flagelante: Oleada de ira
"You form a psychic connection with The Entity and alter the rules of the Trial." At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Scourge Hook: Jagged CompassGancho flagelante: Brújula serrada
"Sometimes the compass points north. Other times it points somewhere else entirely." At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
  • The Hook is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.
"Drop anchor! I will chart us a new course." — Portia Maye

The Nurse perks

The 3 perks The Nurse teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

A Nurse's CallingVocación de enfermera
Unlocks potential in your Aura-reading ability:
  • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
StridorAliento
You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
  • Increases the volume of regular breathing of Survivors by 15/20/25 %.
"If you do not stop and catch your breath... she will."
ThanatophobiaTanatofobia
"Their courage fades in the face of their undeniable mortality." Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:
  • Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
  • Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."

The Nurse add-ons

All 20 add-ons for The Nurse, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

MatchboxCaja de Cerillas
A matchbox containing an odd collection of mismatched buttons.
Serves as a reminder of a horrible place.
  • Increases your Movement speed to 4.4 m/s for the entire Trial.
  • Restricts your Power to just 1 Blink.
    • This cannot be altered by other Add-ons.
Torn BookmarkMarcapáginas Arrancado
A white and pristine piece of ribbon once attached to a sacred book.
Serves as the symbol of a dispute.
  • Increases the number of available Power Tokens by +1.
  • Increases the Power Recharge time to 130 %.

Very rare4

"Bad Man's" Last BreathÚltimo Aliento del "Hombre Malo"
A powerful last breath snatched from the asylum patient known as the "Bad Man".
In the hands of The Nurse, it jolts with intensity.
  • Hitting Survivors with a Special Attack grants the Undetectable Status Effect for 25 seconds.
"Bad Man's" Last Breath" has a cool-down of 45 seconds.
Campbell's Last BreathÚltimo Aliento de Campbell
A powerful last breath snatched from the asylum priest Father Campbell.
In the hand of The Nurse, it crackles with intensity.
  • Reappearing from a fully charged Blink, you automatically Blink at full charge in the direction you are facing.
    • This requires that you have at least 1 Charge left after the initial Blink.
Jenner's Last BreathÚltimo Aliento de Jenner
A powerful last breath snatched from the asylum patient Mary Jenner, also known as the "Anxious Girl".
In the hands of The Nurse, it trembles with intensity.
  • After exhausting all of your Blinks, but before succumbing to Fatigue, press the Active Ability button to immediately Blink back to your starting location.
  • Recharges your Power by +1 Charge.
Kavanagh's Last BreathÚltimo Aliento de Kavanagh
A powerful last breath snatched from the asylum orderly Harvey Kavanagh, also known as the "Fat Orderly".
In the hands of The Nurse, it wobbles with intensity.
  • When succumbing to Fatigue, all Survivors within 8 metres of your location suffer from the Blindness Status Effect for 60 seconds.

Rare5

Anxious GaspSuspiro Ansioso
The gasp of surprise collected from the asylum patient Mary Jenner, also known as the "Anxious Girl" that The Nurse was fond of.
Twitches vigorously at The Nurse's touch.
  • Coming within 1 metre of Survivors while teleporting causes them to scream and reveal their location.
  • Grants 200 Bloodpoints in the Deviousness Category.
Ataxic RespirationRespiración Atáxica
The irregular and deteriorating breath collected from the asylum patient known as the "Catatonic Boy".
Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
  • Reduces the duration of Fatigue by -7 %.
Fragile WheezeRespiración Frágil
The whistling and rattling breath stolen from Father Campbell.
Silently curves and bends at The Nurse's touch.
  • Survivors hit with a Special Attack suffer from the Mangled Status Effect for 70 seconds.
Heavy PantingJadeo Intenso
The slow and bulging breath stolen from Harvey Kavanagh, the asylum's "Fat Orderly".
Dimly oscillates at The Nurse's touch.
  • Extends the Lunge duration of Special Attacks to 110 %, which increases your Attack range by +10 %.
    • This effect only applies after the second or third Blink.
Spasmodic BreathAliento Espasmódico
The twitchy and tremulous breath stolen from the "Bad Man".
Aggressively pulses and jumps at The Nurse's touch. Hitting a Survivor with a Special Attack causes the following effects for 60 seconds:
  • Increases your Movement speed to 4.6 m/s.
  • Disables your Power.

Uncommon5

Bad Man KeepsakeRecuerdo del Hombre Malo
A rotten molar ripped from the "Cataontic Boy's" cold dead hand.
Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
  • Survivors hit with a Special Attack have their Auras revealed to you, if they are healing or being healed within 28 metres of your location for 60 seconds.
Catatonic Boy's TreasureTesoro del Chico Catatónico
A pine-cone which unexpectedly calmed a patient's repetitive movement.
Taken from the "Catatonic Boy's" body.
  • Reduces the additional Fatigue applied by Chain Blinks by -65 %.
Dark CinctureCinturón Oscuro
A black rope used as a belt in times of mourning.
Taken from Father Campbell's body.
  • Increases your Movement speed during the Chain Blink Window by +30 %.
Dull BraceletBrazalete sin Brillo
A worthless piece of jewellery that might have an important significance to someone.
Taken from the "Anxious Girl's" body.
  • Grants +100 % bonus Bloodpoints for Precise Blink Score Events.
  • Reduces the maximum range of the Blink by -20 %.
Pocket WatchReloj de Bolsillo
A tool that bends the rules of time itself.
Whenever you break Pallets or Breakable Walls, instantly recharge Teleport.

Common4

Metal SpoonCuchara de Metal
A dull, partially rusted and stained metallic spoon.
Confiscated from Room 202's patient, the "Bad Man".
  • Survivors hit by a Special Attack have the volume of their Grunts of Pain increased by +50 % for the next 60 seconds.
Plaid FlannelFranela a Cuadros
A torn piece of red and black plaid flannel.
The scrap of fabric imbues The Nurse with devastating focus.
  • Unlocks the ability to see the Landing zone of the Blink.
White Nit CombPeine para Piojos Blanco
A parasitic nit comb taken from the clinic.
Once the symbol of a deep connection between an anxious patient and her nurse.
  • Grants +100 % bonus Bloodpoints for Blink Attack Score Events.
  • Reduces the Lunge duration of Special Attacks by -0.15 seconds, which reduces your Attack range by -50 %.
Wooden HorseCaballito de Madera
An unpainted toy carved out of cheap wood to resemble a horse.
Once the symbol of a deep connection between a catatonic patient and his nurse.
  • Reduces the additional Fatigue applied by missed Special Attacks by -0.5 seconds.

Descriptions from the game itself and from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
To cross the map use only the first blink: cancel it and it recharges immediately, covering 20 metres at a time far faster than spending both.
Use the first blink to land in line of sight with the survivor and, once you can see them, throw the second one to hit.
At loops, blink to one side of the survivor (in front or behind), not on top of them, so they can't body block you and leave you behind.
Video