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The Slasher
K43 · portrait
Killer
Jason Voorhees

The Slasher

The boy drowned in Crystal Lake through the negligence of its counsellors; he came back unstoppable to punish anyone who defiles his lake.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Hex: Hive MindMaleficio: mente colmena
"You found yourself connected to something dark and unknowable... and you embraced it." The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial:
  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.
  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
New players
RampageDEsbocamiento
Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13.
  • Whenever you are blinded or Pallet-stunned, you are granted +1 % Haste Status Effect for each Token this perk has for 13 seconds.
This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token. "Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Scourge Hook: Gift of PainGancho flagelante: Obsequio doloroso
Identical to Scourge Hook: Weeping Wounds. "We will tear your soul apart." — Pinhead
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
Public matches · variant 1
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Barbecue & ChiliBarbacoa y chile
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
Scourge Hook: Floods of RageGancho flagelante: Oleada de ira
"You form a psychic connection with The Entity and alter the rules of the Trial." At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Scourge Hook: Jagged CompassGancho flagelante: Brújula serrada
"Sometimes the compass points north. Other times it points somewhere else entirely." At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
  • The Hook is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.
"Drop anchor! I will chart us a new course." — Portia Maye
Public matches · variant 2
THWACK!¡Plaf!
"Your prey is terrified by your relentless pursuit." Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:
  • Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token. "All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
RavenousVoraz
"The scent of blood is in the air.
Time to feast."
Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
  • Causes them to scream.
  • Inflicts the Exposed Status Effect for 40/50/60 seconds.
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Lay WasteDevastación
Damaging a Generator makes it regress +2 % faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator. "They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

The Slasher perks

The 3 perks The Slasher teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Hex: Scared to DeathMaleficio: Terror Hasta la Muerte
When you Hook 3 different Survivors, Hex: Scared to Death activates on a random Dull Totem and triggers its effect:
  • Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain -11/-12/-13 % Hindered Status Effect for 3 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report
RampageDEsbocamiento
Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13.
  • Whenever you are blinded or Pallet-stunned, you are granted +1 % Haste Status Effect for each Token this perk has for 13 seconds.
This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token. "Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald
Silent ShadowSombra silenciosa
When you hook a Survivor, you are granted Undetectable Status Effect for 11/12/13 seconds. When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial. "Did you see him or not? I can't put out an APB for a bad feeling." — Sgt. Reyes, Greenville Police

The Slasher add-ons

All 20 add-ons for The Slasher, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Dirty MoneyDinero Sucio
"No amount of money can save you from him."
  • When a Generator is repaired, gain 2 tokens.
    • When you vault a Window or break a Pallet or a Breakable Wall, consume 1 token and gain a regular Spike if you don't have one already.
Iridescent Boat MotorMotor de Lancha Iridiscente
"The blades are chipped and cracked, as if having cut through something solid."
  • Passing through Windows while in Omnipresent Evil marks them for 13 seconds. Performing a Jump Scare blocks all marked Windows for 13 seconds

Very rare5

Bloody MagazineRevista Ensangrentada
"The spattering of blood told the story of a brutal massacre."
  • When a Hook Spike misses, all Survivor within 8 metres of the Hook Spike's impact zone scream and reveal their auras for 3 seconds.
Burnt FuseFusible Quemado
"The surge of electricity was overwhelming. It left the man's flesh charred and smelling of cooked meat."
  • When a Survivor is impaled by a Hook Spike, the Exit Gates are blocked for them and any Survivor within 13 metres. This effect persists for 5 seconds after the Survivor is no longer impaled.
Deputy's BadgeInsignia de Oficial
"The badge of an officer who discovered that some things aren't worth investigating."
  • While in Omnipresent Evil, passing within 2 metres of a Generator causes the Generator to explode, lose -5 % progress and begin regressing.
    • If a Survivor is repairing the Generator, all Survivors repairing it will instead get a special Skill Check.
      If the Skill Check is failed, the Generator loses -10 % additional progress on top of the base Skill Check penalty.
Mirror ShardsTrozos de Espejo
A bunch of shattered mirror pieces that reflect light and shadow, further disorienting the already disoriented.
  • Grants the ability to see the Illusory Footfalls around Survivors.
Missing CorkscrewSacacorchos Perdido
"It seems to always be missing when you need it on-hand."
  • When a Survivor is impaled by a Hook Spike, they emit a 32 metres Terror Radius until the Hook Spike is removed.
  • Gain Undetectable Status Effect when impaling a Survivor with a Hook Spike. This effect persists for 13 seconds after the Surivvor is no longer impaled.

Rare4

Eye GoopPus de Ojo
"What remains when a harpoon is shoved into one's eye."
  • Gain Undetectable Status Effect after grabbing a Hook Spike for 13 seconds.
Imprinted AluminumAluminio Grabado
"It's either avant-garde artwork, or the horrified imprint of a woman whose face was slammed into it."
  • Injuring a healthy Survivor with a Throwing Spike inflicts them with Mangled and Haemorrhage Status Effects for 70 seconds.
Sauna RockRoca de Sauna
"Nicely weighted, could be used to crush a rib cage."
  • After performing a Jump Scare, inflict all detected Survivors with Exhausted Status Effect for 3 seconds.
Two NailsDos Clavos
"A reliable way to hold a corpse's wrist in place."
  • Survivors that come within 1 metre of a Throwing Spike have their aura revealed for 5 seconds.

Uncommon5

Bloody SmileSonrisa Ensangrentada
"He wasn't happy after his face was smashed into a tree."
  • Increase the detection ranges of Jump Scare and Omnipresent Evil by +4 metres.
Coroner's CoffeeCafé del Coronel
"A cup of coffee that went unfinished."
  • Increases the duration of Throwing Spike's push by +25 %.
  • Gain +13 % Haste Status Effect for 3 seconds after injuring a Survivor with a Throwing Spike if they do not collide with the environment during the push.
Party NoisemakerCorneta Festiva
"A party instument that tore through a woman's eyeball and gouged her brain."
  • Breaking a Pallet or a Breakable Wall with Jump Scare reveals all Survivors further than 28 metres for 6 seconds.
Sleeping BagBolsa de Dormir
"An absolutely awful place to hide from a killer."
  • After grabbing a Hook Spike while in Omnipresent Evil, Survivors who are within 10 metres of any Hook have their location revealed for 5 seconds.
Toxic WasteDesperdicios Tóxicos
"No one could survive being submerged in this poison."
  • After performing a Jump Scare, Survivors within 10 metres of a Hook or a Scrap Pile are inflicted with Oblivious Status Effect for 13 seconds.

Common4

Bent WheelRueda Doblada
"All that remained of the victim's wheelchair after the fatal blow."
  • Increases the Jump Scare targetting range by +4 metres.
Garden ClawRastrillo de Jardín
"Good for digging up weeds and digging into human flesh."
  • Increases the duration of Killer Instinct after a Jump Scare by +2 seconds.
Knitting NeedleAguja para Tejer
"You won't believe what—and who—this thing has been through."
  • Increases the time it takes for Survivors to remove an impaled Hook Spike from themselves by +20 %.
Orderly's ShoeZapato de Camillera
"It hung from her twitching foot as the knife plunged into her belly."
  • Increases the duration of the Haste Status Effect after a Jump Scare by +5 seconds.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Coming soon: gameplay tips for this killer.
Video