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The Trapper
K01 · portrait
Killer
Evan MacMillan

The Trapper

Son of the magnate Archie MacMillan, he sealed his mines with dozens of workers still inside before the Fog claimed him as its first killer.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Save the best for lastLo mejor para el final
Identical to Keep Them Waiting. "Death has come to your little town, Sheriff." — Dr Sam Loomis
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
UndoneIncompleto
"Hope is the delusion that keeps its victims alive." For every Repair or Healing Skill Check failed by a Survivor, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:
  • Instantly regresses the Damaged Generator by a stack-able -1 % of its total Progression per Token, up to a maximum of 18/24/30 %.
  • Blocks the Damaged Generator for 1 second per Token, up to a maximum of 18/24/30 seconds.
  • Causes the Damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds. "Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
New players
UnrelentingImplacable
"You recuperate faster from missed attacks made with your main weapon." Basic Attacks benefit from the following effect:
  • Reduces the Cool-down time of missed attacks by 20/25/30 %.
Brutal StrengthFuerza brutal
"Your great strength allows you to shred through your prey's defences." While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
  • Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
Sloppy ButcherCarnicero chapuzero
"You know where to hit to make them bleed." Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
  • Inflicts the Haemorrhage and Mangled Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
Public matches · variant 1
Fire UpEnfurecimiento
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
    • Picking up and dropping Survivors.
    • Breaking Breakable Walls and dropped Pallets.
    • Damaging Generators.
    • Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Superior AnatomyAnatomía superior
"Decades of research have culminated in you: something faster, stronger, and more dangerous than any human." Whenever a Survivor performs a Rush Vault action within 12 metres of your location, Superior Anatomy activates:
  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.
Superior Anatomy has a cool-down of 25 seconds.
AgitationAgitación
"You get excited in anticipation of hooking your prey." While carrying a Survivor, Agitation activates:
  • Increases your Carrying speed by 6/12/18 %.
  • Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Public matches · variant 2
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: Nothing But MiseryMaleficio: Solo hay miseria
After you damage Survivors with a basic-attack 8 times, a Dull Totem ignites.
Whenever you damage a Survivor with a basic-attack, they gain 5% Hindered for 10/12.5/15s.
Hex: Devour HopeMaleficio: Devoradora de esperanza
"A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger."
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:
  • At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds.
  • At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect.
  • At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
DominanceDominacion
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula

The Trapper perks

The 3 perks The Trapper teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

AgitationAgitación
"You get excited in anticipation of hooking your prey." While carrying a Survivor, Agitation activates:
  • Increases your Carrying speed by 6/12/18 %.
  • Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Brutal StrengthFuerza brutal
"Your great strength allows you to shred through your prey's defences." While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
  • Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
Unnerving PresencePresencia perturbadora
"Your presence alone instils great fear." While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:
  • Increases the chances of triggering a Skill Check by +10 %.
  • Reduces the Success zone of those Skill Checks by 40/50/60 %.
"Its presence befalls us."

The Trapper add-ons

All 20 add-ons for The Trapper, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Bloody CoilResorte Ensangrentado
Part sticky, part slippery, this grim liquid makes handling the Bear Traps spring more dangerous.
  • When a healthy Survivor disarms a Bear Trap, the Bloody Coil exacts its price, putting the Survivor into the Injured State.
Iridescent StonePiedra Iridiscente
Bear Traps sharpened with the sickly gleaming stone seem to gain a life of their own.
  • Automatically resets and arms a random disarmed Bear Trap every 30 seconds.

Very rare4

Honing StonePiedra de Afilar
When used with the Bear Trap, the stone sharpens its blades. The razor-sharp blades inflict deep wounds aimed at bleeding the victim as fast as possible.
  • Survivors caught in a Bear Trap, who free themselves, are inflicted with the Dying State.
Oily CoilResorte Aceitoso
A clear oil that makes handling the Bear Trap's spring more hazardous.
  • Resetting a Bear Trap reveals the Aura of the last Survivor to have disarmed it for 5 seconds.
Tension SpringResorte de Tensión
A high tension spring that snaps back into place after being stretched.
  • Automatically resets the Bear Trap 2 seconds after a Survivor escaped from it.
Trapper SackSaco de Trampero
A crude leather sack suitable for foraging.
  • Causes all Bear Traps to be carried in your inventory at the beginning of the Trial.
  • You can no longer pick up any placed Bear Traps, only reset them.

Rare5

Fastening ToolsHerramientas de Fijación
A specialised set of tools used to fasten Bear Traps to ensure their effectiveness.
  • Increases the Rescue and Escape times from the Bear Trap by +25 %.
  • Increases the Setting speed of the Bear Trap by +50 %.
Rusted JawsMandíbulas Oxidadas
These Bear Trap jaws are covered with crusty and volatile rust spots, making injuries particularly difficult to heal.
  • Survivors injured by a Bear Trap suffer from the Mangled Status Effect for 70 seconds.
Secondary CoilResorte Secundario
A secondary coil keeps the Bear Trap functional in times when the primary coil becomes unusable.
  • Increases the Disarm time of the Bear Trap by +50 %.
Tar BottleFrasco de Brea
A black, matte and sticky substance that when applied to Bear Traps, makes them far less noticeable.
  • Darkens the Bear Trap.
Trapper BagBolsa de Trampero
A cured leather waist bag.
Large and sturdy to transport hunting equipment.
  • Increases the number of carried Bear Traps by +1.

Uncommon5

4-Coil Spring KitKit de 4 Resortes
A replacement kit for Bear Traps which changes the usual dual spring system to four coil springs, adding a great amount of strength to the Bear Traps hold.
  • Increases the Disarm time of the Bear Trap by +33 %.
Coffee GroundsGranos de Café
An old rusted can containing damp coffee grounds.
  • Increases the strength of the Haste Status Effect after setting a Bear Trap by +5 % .
Lengthened JawsMandíbulas Alargadas
Jaws with long teeth that dig further into the flesh than a conventional Bear Traps.
  • Survivors who escape from Bear Traps suffer from the Deep Wound Status Effect.
Serrated JawsMandíbulas Aserradas
These replacement trap jaws have saw-like blades, causing awful open wounds when they snap.
  • Survivors injured by a Bear Trap suffer from the Haemorrhage Status Effect until fully healed.
"Like a predatory beast, it can smell and track blood."
Wax BrickLadrillo de Cera
A block of wax used to lower friction and facilitate movement in mechanical parts.
  • Increases the Rescue and Escape times of the Bear Trap by +33 %.

Common4

Bear OilAceite para Osos
Melted animal fat that can lubricate the Bear Traps squeaky joints.
  • Setting a Bear Trap is silent.
Makeshift WrapProtección Improvisada
A scratched and worn brace made of thick, cured animal skin.
  • You are no longer caught in your own Bear Traps, they are automatically disarmed instead.
Padded JawsMandíbulas Acolchadas
"These padded jaws are meant to restrain, not to wound." Modifies the Bear Traps with the following effect:
  • No longer inflict damage on trapped Survivors.
Padded Jaws grants +100 % bonus Bloodpoints for triggering the Trapped Score Event.
Padded Jaws negates the effects of the Serrated Jaws and Rusted Jaws Add-ons.
Trapper GlovesGuantes de Trampero
Protective padded leather gloves.
  • Increases the Setting speed of the Bear Trap by +30 %.

Descriptions from the game itself and from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Don't waste time setting traps: place two or three at most and start chasing early (ideally with Corrupt Intervention) so you apply pressure as soon as possible.
Place traps at loops in front of or behind the pallet — never in the middle — or off to one side, so even if they drop the pallet they still walk into the trap.
Play and hook inside your trap zone: survivors keep walking through it over and over and go down far more easily.
Video