← Back to Builds
The Xenomorph
K33 · portrait
Killer
Xenomorph

The Xenomorph

The perfect organism: acid for blood and a pure hunting instinct, stalking through the tunnels before impaling you with its tail.

Builds

Builds updated on .

How to use these builds

Builds 1, 4 and 5 are for public matches: more relaxed games to have fun, practise and learn.

Build 2 is for tournaments: a general competitive recommendation. Check each tournament’s bans before using it.

Build 3 is for new players: it uses the killer’s own perks, perks from the five free killers or general perks, without needing every killer at prestige 3.

Perks in each build

These are the four perks shown in each screenshot. Select a variant to compare the loadouts. The screenshots do not specify a patch; balance changes may affect their effects.

Public matches
Barbecue & ChiliBarbacoa y chile
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
Forced HesitationDuda impuesta
"You have learnt the emotional weaknesses of the organics, and how to exploit them." Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:
  • Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.
Forced Hesitation has a cool-down of 40/35/30 seconds. "THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE." — HUX-A7-13
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
Tournaments
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Pop Goes the WeaselPim pam pum
"A deep bond with The Entity unlocks great strength." After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
  • Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
EruptionErupción
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap." Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
New players
Scourge Hook: Monstrous ShrineGancho flagelante: Santuario mostruoso
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest." At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
  • The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Alien InstinctInstinto alienígena
"You are so stealthy, sometimes it seems like you appear out of nowhere." Whenever you hook a Survivor, Alien Instinct activates:
  • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
DeadlockCandado
Identical to No Holds Barred. "Nobody escapes us." — Pinhead
Scourge Hook: Gift of PainGancho flagelante: Obsequio doloroso
Identical to Scourge Hook: Weeping Wounds. "We will tear your soul apart." — Pinhead
Public matches · variant 1
Hex: RuinMaleficio: Ruina
"A Hex that affects the Generator Repair progress of all Survivors." All Generators not currently being repaired experience the following effect:
  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
Hex: Thrill of the HuntMaleficio: moción de la caza
"A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."
Start the Trial with 5 Tokens, one for each Totem located in the environment:
  • Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/9/10 % per Token, up to a maximum of 40/45/50 %.
Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Hex: UndyingMaleficio: Inmortal
"A Hex which maintains the vile powers that flow throughout the Trial." Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
  • Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Public matches · variant 2
Corrupt InterventionIntervención corrupta
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Scourge Hook: Pain ResonanceGancho flagelante: Dolor retumbante
Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
  • The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
    • This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed. "The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
UnrelentingImplacable
"You recuperate faster from missed attacks made with your main weapon." Basic Attacks benefit from the following effect:
  • Reduces the Cool-down time of missed attacks by 20/25/30 %.
Turn Back the ClockRetrasa el reloj
"Resist as they might, time marches on, and your master plan comes closer to fruition." After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing. "Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel

The Xenomorph perks

The 3 perks The Xenomorph teaches, and that you can unlock for every other killer in the Bloodweb's Shrine of Secrets.

Alien InstinctInstinto alienígena
"You are so stealthy, sometimes it seems like you appear out of nowhere." Whenever you hook a Survivor, Alien Instinct activates:
  • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
Rapid BrutalityVrutalidad veloz
You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
Ultimate WeaponAmrma definitiba
"When they spot you, they know the end is near." Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:
  • Causes them to scream and reveal their location to you.
  • Inflicts the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 55/50/45 seconds. "I can't lie to you about your chances, but... you have my sympathies." — Ash

The Xenomorph add-ons

All 20 add-ons for The Xenomorph, sorted from rarest to most common. Add-ons change how the power works, so they are half of any build.

Ultra rare2

Acidic BloodSangre Ácida
When damaged, The Xenomorph's unique physiology made it deadlier than ever. While in Crawler Mode, whenever a Survivor stuns you by any means within 20 seconds of you exiting the Tunnels, either of the following effects applies:
  • Healthy Survivor: Removes 1 Health State.
  • Injured Survivor: Inflicts the Deep Wound Status Effect.
"I think we oughta discuss the bonus situation." — Parker
Improvised Cattle ProdPicana Improvisada
A brutal and noisy weapon, which might have been more effective against a cow. Whenever a Generator is completed, the following effect applies for 15 seconds:
  • While the effect is active, the Aura of any Survivor coming within 10 metres of a Control Station are revealed to you for 15 seconds.

Very rare4

Cat CarrierTransportadora de Gatos
Saving the cat is a noble goal.
It's also very distracting. Whenever a Remote Flame Turret knocks you out of Crawler Mode, you benefit from the following effect:
  • Grants the Undetectable Status Effect for 30 seconds.
Harpoon GunLanzaarpones
Barely a weapon, its use is only viable in a situation of last resort. Hitting a Survivor within 30 seconds of exiting the Tunnels triggers the following effect:
  • Causes all other Survivors farther than 16 metres from your location to scream and reveal their location to you.
Self-Destruct BoltPernos de Autodestrucción
They needed to be removed to start, and replaced to end, the self-destruct sequence.
Just seeing them evokes a sense of urgency.
  • Increases the Vaulting speed while in Crawler Mode by +30 %.
Semiotic KeyboardTeclado Semiótico
Its symbols are designed to be universally recognisable, but they may take some getting used to. Causes Generators within 16 metres of a Remote Flame Turret to experience the following effect:
  • The intensity of the Generator Aura reveals its current Repair progress to you.

Rare5

Emergency HelmetCasco de Emergencia
An extra helmet on the bridge, for use in emergencies only.
  • Increases the Resistance towards Remote Flame Turrets before being knocked out of Crawler Mode by +15 %.
Kane’s HelmetCasco de Kane
A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
  • Survivors hit with a successful Tail Attack suffer from the Mangled Status Effect for 70 seconds.
Molted SkinPiel Mudada
The Xenomorph moulted many times as it rapidly grew on the Nostromo.
Its shed skin was a constant reminder of its presence.
  • After deploying a Remote Flame Turret, Survivors suffer from the Exhausted Status Effect for 30 seconds.
Multipurpose HatchetDestral Multiuso
Equally useful for destruction and repair.
  • Survivors hit with a successful Tail Strike attack suffer from the Haemorrhage Status Effect until fully healed.
Parker’s HeadbandCinta de Parker
A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
  • Grants a +5 % Haste Status Effect for 3 seconds after exiting the Tunnels.

Uncommon5

Ash’s InnardsTripas de Ash
While hardier, mechanical beings break too when enough force is applied.
  • Increases the Respawn timer of Remote Flame Turrets by +15 seconds.
Brett’s CapGorra de Brett
This Nostromo ballcap was fashionable, but severely limited his vertical field of vision. Whenever a Remote Flame Turret is destroyed by any means, it triggers the following effect:
  • Causes all Survivors within 16 metres of its location to suffer from the Blindness Status Effect for 25 seconds.
Crew HeadsetAuriculares de la Tripulación
While they facilitated team communication, the constant chatter made the crew easier to track.
  • Increases the Detection range of Survivor Footsteps when inside the Tunnels by +6 metres.
Lambert’s Star MapMapa Estelar de Lambert
Vital for interstellar travel, but not as useful on a smaller scale.
  • Reduces the Attack range of Remote Flame Turrets by -2 metres.
Light WandVara de Luz
A portable light source used by Ash and Dallas while looking for the invasive creature.
Mostly ineffective for lighting larger spaces.
  • Increases the temporary downtime of Remote Flame Turrets whenever you exit the Tunnels by +3 seconds.

Common4

Cereal RationsRaciones de Cereales
Contains 100 % of the recommended daily intake of Vitamin A.
Tastes awful. While inside the Tunnels, you benefit from the following effect:
  • The Auras of deployed Remote Flame Turrets are revealed to you.
    • This effect lingers for 3 seconds.
Drinking BirdPájaro Bebedor
One of the many tchotchkes littering the Nostromo's living quarters.
A bit of whimsy in an otherwise sterile environment.
  • Increases the duration of Killer Instinct after exiting the Tunnels by +3 seconds.
OvomorphOvomorfo
It looks harmless, but the horrors held inside are immeasurable.
  • Increases the Charge rate of Crawler Mode while outside the Tunnels by +25 %.
Ripley's WatchReloj de Ripley
On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.
  • Causes Remote Flame Turrets to self-destruct after knocking you out of Crawler Mode.

Descriptions from deadbydaylight.wiki.gg, licensed CC BY-NC-SA 3.0.

Gameplay tips
Use the tunnels a lot: they charge your tail power, move you quickly and track survivors. Right at the start, get into one, charge up and go looking.
Use the tail whenever you can (shorter cooldown and they gain less distance); don't be afraid of missing, you'll get better.
Learn to drag the tail left/right and, above all, up/down: look up, throw the M2 and drop your aim to hit over a rock (the hitbox lingers for an instant, like Nemesis).
Video